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| author | raysan5 <[email protected]> | 2020-04-10 19:10:15 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-04-10 19:10:15 +0200 |
| commit | b132da0ac2b0777cc965238fc3b011b1fa9b1fe5 (patch) | |
| tree | 16e65358aa4be75bcdacf43c2111ec5c81f92639 /src/raylib.h | |
| parent | d419602c99480a69aa3eef0b074bc15f2aa6e413 (diff) | |
| download | raylib-b132da0ac2b0777cc965238fc3b011b1fa9b1fe5.tar.gz raylib-b132da0ac2b0777cc965238fc3b011b1fa9b1fe5.zip | |
WARNING: API BREAK: Reviewed ImageDrawText*() params order
To unify with DrawText*() equivalent functions
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index d2dc8a54..ba6f23fc 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1168,8 +1168,8 @@ RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) -RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) +RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) // Texture loading functions // NOTE: These functions require GPU access |
