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| author | Ray <[email protected]> | 2017-12-15 13:28:33 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-12-15 13:28:33 +0100 |
| commit | bcdde6c65af3eee20ce3a142eec800dece759c17 (patch) | |
| tree | 010601d5ad8b990acbc251dab448eabd134f3542 /src/raylib.h | |
| parent | 35d54dd7e4b317cb7c7a2c89db420335d3d9870c (diff) | |
| parent | 2affac820e64393ac4294c53c1a7f47742e8dec9 (diff) | |
| download | raylib-bcdde6c65af3eee20ce3a142eec800dece759c17.tar.gz raylib-bcdde6c65af3eee20ce3a142eec800dece759c17.zip | |
Merge pull request #420 from questor/develop
Develop
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index ac739830..16595b5b 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Window-related functions -RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context -RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context +RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) @@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current RLAPI int GetScreenHeight(void); // Get current screen height // Cursor-related functions -RLAPI void ShowCursor(void); // Shows cursor -RLAPI void HideCursor(void); // Hides cursor +RLAPI void ShowRLCursor(void); // Shows cursor +RLAPI void HideRLCursor(void); // Hides cursor RLAPI bool IsCursorHidden(void); // Check if cursor is not visible RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) RLAPI void DisableCursor(void); // Disables cursor (lock cursor) @@ -723,6 +723,9 @@ RLAPI void SetTargetFPS(int fps); // Set target RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn +RLAPI double GetTime(void); // Return time in seconds + + // Color-related functions RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value @@ -1046,6 +1049,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI Matrix GetMatrixModelview(); // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
