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| author | Ray <[email protected]> | 2018-11-06 15:06:01 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-11-06 15:06:01 +0100 |
| commit | e340517a735c9a563b39e24809b2f214ece991ad (patch) | |
| tree | 7e1236317736e9294ec4b0ef05674857488f66d2 /src/raylib.h | |
| parent | c79b342f0b3d210beaddfe9895d09746259ac6f5 (diff) | |
| download | raylib-e340517a735c9a563b39e24809b2f214ece991ad.tar.gz raylib-e340517a735c9a563b39e24809b2f214ece991ad.zip | |
Support custom texture on shapes drawing
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index c94b9f3c..49ff1c0c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -970,7 +970,7 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[static 4]); // Draw a color-filled rectangle with pro parameters RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors @@ -982,6 +982,8 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes + // Basic shapes collision detection functions RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles |
