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authorRay <[email protected]>2022-06-06 20:39:37 +0200
committerRay <[email protected]>2022-06-06 20:39:37 +0200
commite6bc401c9394e0de7759d4fe637c7369aa6292a5 (patch)
tree1c9ea12a57b3711fd0dd7573e7e8beed775d00cf /src/raylib.h
parentebbcc2ffce55eb69c8ff702f05e8891d6d4fcd5a (diff)
downloadraylib-e6bc401c9394e0de7759d4fe637c7369aa6292a5.tar.gz
raylib-e6bc401c9394e0de7759d4fe637c7369aa6292a5.zip
WARNING: RENAMED: `GetDroppedFiles()` to `LoadDroppedFiles()`
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3fad7fff..7b3000c0 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1,6 +1,6 @@
/**********************************************************************************************
*
-* raylib v4.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
+* raylib v4.2-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@@ -80,7 +80,7 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
-#define RAYLIB_VERSION "4.1-dev"
+#define RAYLIB_VERSION "4.2-dev"
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
@@ -1058,11 +1058,11 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previou
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
-RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load filenames in a directory path
-RLAPI void UnloadDirectoryFiles(void); // Clear directory files paths buffers
+RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load directory filepaths
+RLAPI void UnloadDirectoryFiles(void); // Unload directory filepaths
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
-RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory must be freed)
-RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
+RLAPI char **LoadDroppedFiles(int *count); // Load dropped filepaths
+RLAPI void UnloadDroppedFiles(void); // Unload dropped filepaths
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality