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| author | Ray <[email protected]> | 2022-06-06 20:39:37 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-06-06 20:39:37 +0200 |
| commit | e6bc401c9394e0de7759d4fe637c7369aa6292a5 (patch) | |
| tree | 1c9ea12a57b3711fd0dd7573e7e8beed775d00cf /src/raylib.h | |
| parent | ebbcc2ffce55eb69c8ff702f05e8891d6d4fcd5a (diff) | |
| download | raylib-e6bc401c9394e0de7759d4fe637c7369aa6292a5.tar.gz raylib-e6bc401c9394e0de7759d4fe637c7369aa6292a5.zip | |
WARNING: RENAMED: `GetDroppedFiles()` to `LoadDroppedFiles()`
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3fad7fff..7b3000c0 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raylib v4.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* raylib v4.2-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) * * FEATURES: * - NO external dependencies, all required libraries included with raylib @@ -80,7 +80,7 @@ #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback -#define RAYLIB_VERSION "4.1-dev" +#define RAYLIB_VERSION "4.2-dev" // Function specifiers in case library is build/used as a shared library (Windows) // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll @@ -1058,11 +1058,11 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previou RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string) RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success -RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load filenames in a directory path -RLAPI void UnloadDirectoryFiles(void); // Clear directory files paths buffers +RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load directory filepaths +RLAPI void UnloadDirectoryFiles(void); // Unload directory filepaths RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window -RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory must be freed) -RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory) +RLAPI char **LoadDroppedFiles(int *count); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(void); // Unload dropped filepaths RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) // Compression/Encoding functionality |
