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| author | Ray <[email protected]> | 2021-03-26 00:12:29 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-26 00:12:29 +0100 |
| commit | f9bab14fdb61ec7b6d407a4d3f742414c2842d50 (patch) | |
| tree | baabae88bcd789e87d7d7e417179e6e44eb58a08 /src/raylib.h | |
| parent | c6828070dccb05d5d568d5f796e4a4760b45b8c5 (diff) | |
| download | raylib-f9bab14fdb61ec7b6d407a4d3f742414c2842d50.tar.gz raylib-f9bab14fdb61ec7b6d407a4d3f742414c2842d50.zip | |
REVIEWED: DrawMeshInstanced()
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3ca9819a..472e1751 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1377,8 +1377,8 @@ RLAPI void UnloadModelKeepMeshes(Model model); // Mesh loading/unloading functions RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids -RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform -RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int count); // Draw a 3d mesh with material and transform +RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success |
