diff options
| author | Ray <[email protected]> | 2018-11-06 15:10:50 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-11-06 15:10:50 +0100 |
| commit | fc1c9505ba94007a6c03d7f61a14df4a72637346 (patch) | |
| tree | fd6257c1809a86466528d9ee5e848db045240827 /src/raylib.h | |
| parent | e340517a735c9a563b39e24809b2f214ece991ad (diff) | |
| download | raylib-fc1c9505ba94007a6c03d7f61a14df4a72637346.tar.gz raylib-fc1c9505ba94007a6c03d7f61a14df4a72637346.zip | |
Remove end-line spaces
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 49ff1c0c..5b68c0be 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -511,7 +511,7 @@ typedef struct Mesh { float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) unsigned short *indices;// Vertex indices (in case vertex data comes indexed) - + // Animation vertex data float *baseVertices; // Vertex base position (required to apply bones transformations) float *baseNormals; // Vertex base normals (required to apply bones transformations) |
