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authorRay <[email protected]>2018-11-06 15:10:50 +0100
committerRay <[email protected]>2018-11-06 15:10:50 +0100
commitfc1c9505ba94007a6c03d7f61a14df4a72637346 (patch)
treefd6257c1809a86466528d9ee5e848db045240827 /src/raylib.h
parente340517a735c9a563b39e24809b2f214ece991ad (diff)
downloadraylib-fc1c9505ba94007a6c03d7f61a14df4a72637346.tar.gz
raylib-fc1c9505ba94007a6c03d7f61a14df4a72637346.zip
Remove end-line spaces
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 49ff1c0c..5b68c0be 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -511,7 +511,7 @@ typedef struct Mesh {
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
-
+
// Animation vertex data
float *baseVertices; // Vertex base position (required to apply bones transformations)
float *baseNormals; // Vertex base normals (required to apply bones transformations)