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authorRay <[email protected]>2019-04-28 18:12:36 +0200
committerGitHub <[email protected]>2019-04-28 18:12:36 +0200
commitfc6186a6323029d24ae37b9838fbb509b5aa01f9 (patch)
tree43d9489e5c3d2eb248920819090fca454014f0ee /src/raylib.h
parent40940f439860b3345198dc44cd493f0c0dc12f7c (diff)
parenta51f3be38fe8dea4b3220e4071ebd826a2090c1c (diff)
downloadraylib-fc6186a6323029d24ae37b9838fbb509b5aa01f9.tar.gz
raylib-fc6186a6323029d24ae37b9838fbb509b5aa01f9.zip
Merge pull request #821 from NerdThings/gamepad-rework
Gamepad Rework
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h128
1 files changed, 51 insertions, 77 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c1cebdc8..dfbebf90 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -619,83 +619,57 @@ typedef enum {
GAMEPAD_PLAYER4 = 3
} GamepadNumber;
-// PS3 USB Controller Buttons
-// TODO: Provide a generic way to list gamepad controls schemes,
-// defining specific controls schemes is not a good option
-typedef enum {
- GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
- GAMEPAD_PS3_BUTTON_CIRCLE = 1,
- GAMEPAD_PS3_BUTTON_CROSS = 2,
- GAMEPAD_PS3_BUTTON_SQUARE = 3,
- GAMEPAD_PS3_BUTTON_L1 = 6,
- GAMEPAD_PS3_BUTTON_R1 = 7,
- GAMEPAD_PS3_BUTTON_L2 = 4,
- GAMEPAD_PS3_BUTTON_R2 = 5,
- GAMEPAD_PS3_BUTTON_START = 8,
- GAMEPAD_PS3_BUTTON_SELECT = 9,
- GAMEPAD_PS3_BUTTON_PS = 12,
- GAMEPAD_PS3_BUTTON_UP = 24,
- GAMEPAD_PS3_BUTTON_RIGHT = 25,
- GAMEPAD_PS3_BUTTON_DOWN = 26,
- GAMEPAD_PS3_BUTTON_LEFT = 27
-} GamepadPS3Button;
-
-// PS3 USB Controller Axis
-typedef enum {
- GAMEPAD_PS3_AXIS_LEFT_X = 0,
- GAMEPAD_PS3_AXIS_LEFT_Y = 1,
- GAMEPAD_PS3_AXIS_RIGHT_X = 2,
- GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
- GAMEPAD_PS3_AXIS_L2 = 3, // [1..-1] (pressure-level)
- GAMEPAD_PS3_AXIS_R2 = 4 // [1..-1] (pressure-level)
-} GamepadPS3Axis;
-
-// Xbox360 USB Controller Buttons
-typedef enum {
- GAMEPAD_XBOX_BUTTON_A = 0,
- GAMEPAD_XBOX_BUTTON_B = 1,
- GAMEPAD_XBOX_BUTTON_X = 2,
- GAMEPAD_XBOX_BUTTON_Y = 3,
- GAMEPAD_XBOX_BUTTON_LB = 4,
- GAMEPAD_XBOX_BUTTON_RB = 5,
- GAMEPAD_XBOX_BUTTON_SELECT = 6,
- GAMEPAD_XBOX_BUTTON_START = 7,
- GAMEPAD_XBOX_BUTTON_HOME = 8,
- GAMEPAD_XBOX_BUTTON_UP = 10,
- GAMEPAD_XBOX_BUTTON_RIGHT = 11,
- GAMEPAD_XBOX_BUTTON_DOWN = 12,
- GAMEPAD_XBOX_BUTTON_LEFT = 13
-} GamepadXbox360Button;
-
-// Xbox360 USB Controller Axis,
-// NOTE: For Raspberry Pi, axis must be reconfigured
-typedef enum {
- GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right)
- GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down)
- GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
- GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
- GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
- GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
-} GamepadXbox360Axis;
-
-// Android Gamepad Controller (SNES CLASSIC)
-typedef enum {
- GAMEPAD_ANDROID_DPAD_UP = 19,
- GAMEPAD_ANDROID_DPAD_DOWN = 20,
- GAMEPAD_ANDROID_DPAD_LEFT = 21,
- GAMEPAD_ANDROID_DPAD_RIGHT = 22,
- GAMEPAD_ANDROID_DPAD_CENTER = 23,
- GAMEPAD_ANDROID_BUTTON_A = 96,
- GAMEPAD_ANDROID_BUTTON_B = 97,
- GAMEPAD_ANDROID_BUTTON_C = 98,
- GAMEPAD_ANDROID_BUTTON_X = 99,
- GAMEPAD_ANDROID_BUTTON_Y = 100,
- GAMEPAD_ANDROID_BUTTON_Z = 101,
- GAMEPAD_ANDROID_BUTTON_L1 = 102,
- GAMEPAD_ANDROID_BUTTON_R1 = 103,
- GAMEPAD_ANDROID_BUTTON_L2 = 104,
- GAMEPAD_ANDROID_BUTTON_R2 = 105
-} GamepadAndroid;
+// Gamepad Buttons
+typedef enum
+{
+ // This is here just for error checking
+ GAMEPAD_BUTTON_UNKNOWN = 0,
+
+ // This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though..
+ GAMEPAD_BUTTON_LEFT_FACE_UP,
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN,
+ GAMEPAD_BUTTON_LEFT_FACE_LEFT,
+
+ // This is normally a DPAD
+ GAMEPAD_BUTTON_RIGHT_FACE_UP,
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
+
+ // Triggers
+ GAMEPAD_BUTTON_LEFT_TRIGGER_1,
+ GAMEPAD_BUTTON_LEFT_TRIGGER_2,
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
+
+ // These are buttons in the center of the gamepad
+ GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
+ GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button
+ GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start
+
+ // These are the joystick press in buttons
+ GAMEPAD_BUTTON_LEFT_THUMB,
+ GAMEPAD_BUTTON_RIGHT_THUMB
+} GamepadButton;
+
+typedef enum
+{
+ // This is here just for error checking
+ GAMEPAD_AXIS_UNKNOWN = 0,
+
+ // Left stick
+ GAMEPAD_AXIS_LEFT_X,
+ GAMEPAD_AXIS_LEFT_Y,
+
+ // Right stick
+ GAMEPAD_AXIS_RIGHT_X,
+ GAMEPAD_AXIS_RIGHT_Y,
+
+ // Pressure levels for the back triggers
+ GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
+ GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
+} GamepadAxis;
// Shader location point type
typedef enum {