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| author | raysan5 <[email protected]> | 2021-07-29 21:57:50 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-29 21:57:50 +0200 |
| commit | 8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5 (patch) | |
| tree | 2b3be572cedb63e66a51a83d42e6708bd354195b /src/raylib.rc.data | |
| parent | 58e9a0894f65a50004e637f7db72bd12da809cd9 (diff) | |
| download | raylib-8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5.tar.gz raylib-8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5.zip | |
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
Diffstat (limited to 'src/raylib.rc.data')
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