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authori-right-i <[email protected]>2020-03-02 03:22:08 -0600
committerGitHub <[email protected]>2020-03-02 10:22:08 +0100
commit3c2ee1cc75ebd59bee343cdc28902b431a599db6 (patch)
treea7fe8f5dfa6763f1e83cd90a07308044758c5849 /src/raymath.h
parent117696a8936007592f7fe7c0b7b227a805e3b74a (diff)
downloadraylib-3c2ee1cc75ebd59bee343cdc28902b431a599db6.tar.gz
raylib-3c2ee1cc75ebd59bee343cdc28902b431a599db6.zip
Update raymath.h (#1118)
* Update raymath.h Added Vector2Rotate Function. * Update raymath.h
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h
index c2dbc61e..b30a5cfa 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -268,6 +268,14 @@ RMDEF Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
return result;
}
+// Rotate Vector by float in Degrees.
+RMDEF Vector2 Vector2Rotate(Vector2 v, float degs)
+{
+ float rads = degs*DEG2RAD;
+ Vector2 result = {v.x * cosf(rads) - v.y * sinf(rads) , v.x * sinf(rads) + v.y * cosf(rads) };
+ return result;
+}
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Vector3 math
//----------------------------------------------------------------------------------