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authorJaedeok Kim <[email protected]>2021-12-07 18:45:36 +0900
committerGitHub <[email protected]>2021-12-07 10:45:36 +0100
commit72f3b00b00b1a1f399169be916de2b3ab8ca0d26 (patch)
treea111a701ba536b353e7755459aeb36a147fa1270 /src/raymath.h
parent3d0b56045a1560ec514098ba5b29c91b3acb5bbf (diff)
downloadraylib-72f3b00b00b1a1f399169be916de2b3ab8ca0d26.tar.gz
raylib-72f3b00b00b1a1f399169be916de2b3ab8ca0d26.zip
Fix Vector2Angle() not working as expected (#2196)
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 624116d4..401b16f4 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -281,7 +281,7 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2)
// Calculate angle from two vectors in X-axis
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
- float result = atan2f(v2.y - v1.y, v2.x - v1.x);
+ float result = atan2f(v2.y, v2.x) - atan2f(v1.y, v1.x);
if (result < 0) result += 2 * PI;