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| author | Ray <[email protected]> | 2018-07-02 18:53:46 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-07-02 18:53:46 +0200 |
| commit | 7b971e06236c581087a851c8ecda11bb7be12839 (patch) | |
| tree | 6bb66acb26e3146fcb25bdb1d1de3554b8284a55 /src/raymath.h | |
| parent | 1727bbabb17805bba8810f3134465fc71a50ddf7 (diff) | |
| download | raylib-7b971e06236c581087a851c8ecda11bb7be12839.tar.gz raylib-7b971e06236c581087a851c8ecda11bb7be12839.zip | |
Added Quaternion typedef
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/raymath.h b/src/raymath.h index a574dd0d..4e100bc3 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -114,6 +114,14 @@ float y; float z; } Vector3; + + // Quaternion type + typedef struct Quaternion { + float x; + float y; + float z; + float w; + } Quaternion; // Matrix type (OpenGL style 4x4 - right handed, column major) typedef struct Matrix { @@ -122,14 +130,6 @@ float m2, m6, m10, m14; float m3, m7, m11, m15; } Matrix; - - // Quaternion type - typedef struct Quaternion { - float x; - float y; - float z; - float w; - } Quaternion; #endif // NOTE: Helper types to be used instead of array return types for *ToFloat functions |
