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authorRay <[email protected]>2017-06-29 16:31:40 +0200
committerGitHub <[email protected]>2017-06-29 16:31:40 +0200
commit83b4b13a2ce96ab27ddf0d024563c131da3e549a (patch)
tree412402ada335f5f920abdc18f868572cd13fafc5 /src/raymath.h
parent495b6d8883135bf00c01c97ce743616c437bbbe9 (diff)
parent056a494baf3b4c450e734967c033919facfdec5c (diff)
downloadraylib-83b4b13a2ce96ab27ddf0d024563c131da3e549a.tar.gz
raylib-83b4b13a2ce96ab27ddf0d024563c131da3e549a.zip
Merge pull request #314 from nounoursheureux/develop
Fix some typos (lenght -> length)
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 499f9eec..c4db0f3f 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c
RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f
RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2)
RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2)
-RMDEF float Vector2Lenght(Vector2 v); // Calculate vector lenght
+RMDEF float Vector2Length(Vector2 v); // Calculate vector length
RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product
RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors
RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis
@@ -142,7 +142,7 @@ RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vecto
RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector
-RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght
+RMDEF float VectorLength(const Vector3 v); // Calculate vector length
RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product
RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points
RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector
@@ -236,8 +236,8 @@ RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
return (Vector2){ v1.x - v2.x, v1.y - v2.y };
}
-// Calculate vector lenght
-RMDEF float Vector2Lenght(Vector2 v)
+// Calculate vector length
+RMDEF float Vector2Length(Vector2 v)
{
return sqrtf((v.x*v.x) + (v.y*v.y));
}
@@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div)
// Normalize provided vector
RMDEF void Vector2Normalize(Vector2 *v)
{
- Vector2Divide(v, Vector2Lenght(*v));
+ Vector2Divide(v, Vector2Length(*v));
}
//----------------------------------------------------------------------------------
@@ -348,7 +348,7 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v)
return result;
}
-// Calculate vector lenght
+// Calculate vector length
RMDEF float VectorLength(const Vector3 v)
{
return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);