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authorraysan5 <[email protected]>2020-12-23 12:45:53 +0100
committerraysan5 <[email protected]>2020-12-23 12:45:53 +0100
commitb78ee13791d9b31b06ad63799e547e7f0a2f73ff (patch)
treec3121691fd6033c2948d42bf96ab4e74faf2fe09 /src/raymath.h
parent2bdb45f2804461c4e8b35faee998008b96becabe (diff)
downloadraylib-b78ee13791d9b31b06ad63799e547e7f0a2f73ff.tar.gz
raylib-b78ee13791d9b31b06ad63799e547e7f0a2f73ff.zip
ADDED: CheckCollisionLines()
Removed function from raymath
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 4ab5468a..7f05ea4e 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -336,45 +336,6 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
return result;
}
-// Get the intersection point of two lines A and B defined by A(p1, p2) and B(p3, p4), return true if it exists, else false
-RMDEF bool Vector2LineIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection)
-{
- const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y);
-
- if (div == 0.f) return false;
-
- const float coeff = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / div;
-
- if (pointIntersection)
- {
- pointIntersection->x = p1.x + (p2.x - p1.x) * coeff;
- pointIntersection->y = p1.y + (p2.y - p1.y) * coeff;
- }
- return true;
-}
-
-// Get the intersection point of two segments A and B defined by A(p1, p2) and B(P3, p4), return true if it exists, else false
-RMDEF bool Vector2SegmentIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection)
-{
- const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y);
-
- if (div == 0.f) return false;
-
- const float xi = ((p3.x - p3.x)*(p1.x * p2.y - p1.y * p2.x) - (p1.x - p2.x)*(p3.x * p4.y - p3.y * p4.x)) / div;
- const float yi = ((p3.y - p4.y)*(p1.x * p2.y - p1.y * p2.x) - (p1.y - p2.y)*(p3.x * p4.y - p3.y * p4.x)) / div;
-
- if (xi < fminf(p1.x, p2.x) || xi > fmaxf(p1.x, p2.x)) return false;
- if (xi < fminf(p3.x, p4.x) || xi > fmaxf(p3.x, p4.x)) return false;
- if (yi < fminf(p1.y, p2.y) || yi > fmaxf(p1.y, p2.y)) return false;
- if (yi < fminf(p3.y, p4.y) || yi > fmaxf(p3.y, p4.y)) return false;
- if (pointIntersection)
- {
- pointIntersection->x = xi;
- pointIntersection->y = yi;
- }
- return true;
-}
-
//----------------------------------------------------------------------------------
// Module Functions Definition - Vector3 math
//----------------------------------------------------------------------------------