diff options
| author | Ray <[email protected]> | 2022-09-22 20:30:02 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-09-22 20:30:02 +0200 |
| commit | 4b1d4b4f6b669b133fab34d9f91ad2f5b898e97a (patch) | |
| tree | aa536f985adc3186c14e1870e1c97d4cc70515c2 /src/rcore.c | |
| parent | 907e9e1fe2943efdb253103995d1c10a4adc5c9c (diff) | |
| download | raylib-4b1d4b4f6b669b133fab34d9f91ad2f5b898e97a.tar.gz raylib-4b1d4b4f6b669b133fab34d9f91ad2f5b898e97a.zip | |
Update rcore.c
Diffstat (limited to 'src/rcore.c')
| -rw-r--r-- | src/rcore.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rcore.c b/src/rcore.c index 8d5b4589..490ac4a1 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1934,7 +1934,7 @@ void EnableEventWaiting(void) } // Disable waiting for events on EndDrawing(), automatic events polling -RLAPI void DisableEventWaiting(void) +void DisableEventWaiting(void) { CORE.Window.eventWaiting = false; } @@ -2435,7 +2435,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) } // Load shader from code strings and bind default locations -RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) +Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) { Shader shader = { 0 }; shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); |
