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authorRay <[email protected]>2015-11-05 12:32:47 +0100
committerRay <[email protected]>2015-11-05 12:32:47 +0100
commit88e1fd9530100311071352f71999cca08854a3a2 (patch)
tree0a318ce8ddf4ea74ba52e3831f9a44fa7f3ccc04 /src/rlgl.c
parent2fa7e00f169c87585a46b178e6282ed63889189c (diff)
downloadraylib-88e1fd9530100311071352f71999cca08854a3a2.tar.gz
raylib-88e1fd9530100311071352f71999cca08854a3a2.zip
Added texture retrieval support on OpenGL ES 2.0
Updated functions: Image GetTextureData(Texture2D texture); void *rlglReadTexturePixels(Texture2D texture);
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c74
1 files changed, 33 insertions, 41 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 6df49846..766a834d 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1029,7 +1029,7 @@ void rlglInit(void)
else TraceLog(WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported");
if (npotSupported) TraceLog(INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
- else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures support is limited (no-mipmaps, no-repeat");
+ else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures support is limited (no-mipmaps, no-repeat)");
#endif
if (texCompDXTSupported) TraceLog(INFO, "[EXTENSION] DXT compressed textures supported");
@@ -2051,8 +2051,6 @@ Model rlglLoadModel(VertexData mesh)
}
// Read screen pixel data (color buffer)
-// ISSUE: Non pre-multiplied alpha when reading from backbuffer!
-// TODO: Multiply alpha
unsigned char *rlglReadScreenPixels(int width, int height)
{
unsigned char *screenData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4);
@@ -2082,28 +2080,30 @@ unsigned char *rlglReadScreenPixels(int width, int height)
}
// Read texture pixel data
-// NOTE: Retrieving pixel data from GPU (glGetTexImage()) not supported on OpenGL ES 2.0
-//void *rlglReadTexturePixels(Texture2D texture) // Required to know texture size! It could not be retrieved on OpenGL ES 2.0
-void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
+// NOTE: glGetTexImage() is not available on OpenGL ES 2.0
+// Texture2D width and height are required on OpenGL ES 2.0. There is no way to get it from texture id.
+void *rlglReadTexturePixels(Texture2D texture)
{
void *pixels = NULL;
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
- int width, height;
-
- glBindTexture(GL_TEXTURE_2D, textureId);
+ glBindTexture(GL_TEXTURE_2D, texture.id);
+ // NOTE: Using texture.id, we can retrieve some texture info (but not on OpenGL ES 2.0)
+ /*
+ int width, height, format;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
- //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
- //GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
+ // Other texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
+ */
int glFormat = 0, glType = 0;
- unsigned int size = width*height;
+ unsigned int size = texture.width*texture.height;
// NOTE: GL_LUMINANCE and GL_LUMINANCE_ALPHA are removed since OpenGL 3.1
- // Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3 and data must be swizzled
+ // Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3
switch (format)
{
@@ -2111,27 +2111,15 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; break; // 8 bit per pixel (no alpha)
case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; break; // 16 bpp (2 channels)
#elif defined(GRAPHICS_API_OPENGL_33)
- case UNCOMPRESSED_GRAYSCALE: // 8 bit per pixel (no alpha)
- {
- pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE;
-
- GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- } break;
- case UNCOMPRESSED_GRAY_ALPHA: // 16 bpp (2 channels)
- {
- pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE;
-
- GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
- } break;
+ case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE; break;
+ case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE; break;
#endif
case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; break; // 16 bpp
case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; break; // 24 bpp
case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; break; // 16 bpp (1 bit alpha)
case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; break; // 16 bpp (4 bit alpha)
case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; break; // 32 bpp
- default: TraceLog(WARNING, "Texture format not suported"); break;
+ default: TraceLog(WARNING, "Texture data retrieval, format not suported"); break;
}
// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
@@ -2146,34 +2134,36 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
- // TODO: Look for some way to retrieve texture width and height from id -> NO WAY AVAILABLE
- int width = 1024;
- int height = 1024;
-
- FBO fbo = rlglLoadFBO(width, height);
+ FBO fbo = rlglLoadFBO(texture.width, texture.height);
// NOTE: Two possible Options:
// 1 - Bind texture to color fbo attachment and glReadPixels()
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
-#define GET_TEXTURE_FBO_OPTION_1
+#define GET_TEXTURE_FBO_OPTION_1 // It works
#if defined(GET_TEXTURE_FBO_OPTION_1)
glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
+ glBindTexture(GL_TEXTURE_2D, 0);
- // Attach color texture and depth renderbuffer to FBO
- // NOTE: texture must RGB
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
+ // Attach our texture to FBO -> Texture must be RGB
+ // NOTE: Previoust attached texture is automatically detached
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
- pixels = (unsigned char *)malloc(width*height*3*sizeof(unsigned char));
+ pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
+ // NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
+ glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ // Re-attach internal FBO color texture before deleting it
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.colorTextureId, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#elif defined(GET_TEXTURE_FBO_OPTION_2)
// Render texture to fbo
glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
+
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearDepthf(1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -2194,12 +2184,14 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
DrawModel(quad, (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
- pixels = (unsigned char *)malloc(width*height*4*sizeof(unsigned char));
+ pixels = (unsigned char *)malloc(texture.width*texture.height*3*sizeof(unsigned char));
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ glReadPixels(0, 0, texture.width, texture.height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
// Bind framebuffer 0, which means render to back buffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ UnloadModel(quad);
#endif // GET_TEXTURE_FBO_OPTION
// Clean up temporal fbo