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authorRay <[email protected]>2017-03-20 20:34:44 +0100
committerRay <[email protected]>2017-03-20 20:34:44 +0100
commit59652c75b43d0437217c0000b03428545905801e (patch)
tree7cc91e856928b53ec79dc598498b8c4be7c290de /src/rlgl.c
parentfee5e8cfac83cc72b8c3ded029cefaac83617b89 (diff)
downloadraylib-59652c75b43d0437217c0000b03428545905801e.tar.gz
raylib-59652c75b43d0437217c0000b03428545905801e.zip
Review some comments
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c47
1 files changed, 18 insertions, 29 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 00998624..d76f90bb 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2,10 +2,8 @@
*
* rlgl - raylib OpenGL abstraction layer
*
-* DESCRIPTION:
-*
-* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
-* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
+* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
+* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
*
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
* VBO buffers (and VAOs if available). It requires calling 3 functions:
@@ -16,32 +14,19 @@
* CONFIGURATION:
*
* #define GRAPHICS_API_OPENGL_11
-* Use OpenGL 1.1 backend
-*
* #define GRAPHICS_API_OPENGL_21
-* Use OpenGL 2.1 backend
-*
* #define GRAPHICS_API_OPENGL_33
-* Use OpenGL 3.3 Core profile backend
-*
* #define GRAPHICS_API_OPENGL_ES2
-* Use OpenGL ES 2.0 backend
+* Use selected OpenGL backend
*
* #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency)
*
-* #define RLGL_NO_DISTORTION_SHADER
-* Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion
-*
-* #define SUPPORT_SHADER_DEFAULT / ENABLE_SHADER_DEFAULT
+* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
+* Support VR simulation functionality (stereo rendering)
*
* #define SUPPORT_SHADER_DISTORTION
-*
-* #define SUPPORT_VR_SIMULATION
-*
-* #define SUPPORT_STEREO_RENDERING
-*
-* #define RLGL_NO_DEFAULT_SHADER
+* Include stereo rendering distortion shader (shader_distortion.h)
*
* DEPENDENCIES:
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
@@ -50,7 +35,7 @@
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -295,6 +280,13 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
+
+// VR global variables
+static VrDeviceInfo hmd; // Current VR device info
+static VrStereoConfig vrConfig; // VR stereo configuration for simulator
+static bool vrSimulatorReady = false; // VR simulator ready flag
+static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
+ // NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#endif
// Extension supported flag: Anisotropic filtering
@@ -304,13 +296,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
// Extension supported flag: Clamp mirror wrap mode
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
-// VR global variables
-static VrDeviceInfo hmd; // Current VR device info
-static VrStereoConfig vrConfig; // VR stereo configuration for simulator
-static bool vrSimulatorReady = false; // VR simulator ready flag
-static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
- // NOTE: This flag is useful to render data over stereo image (i.e. FPS)
-
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
@@ -2636,7 +2621,11 @@ void CloseVrSimulator(void)
// Detect if VR simulator is running
bool IsVrSimulatorReady(void)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
return vrSimulatorReady;
+#else
+ return false;
+#endif
}
// Enable/Disable VR experience (device or simulator)