diff options
| author | raysan5 <[email protected]> | 2016-12-27 17:37:35 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-12-27 17:37:35 +0100 |
| commit | e7464d5fc376783912da9086a4bf49d2d5759135 (patch) | |
| tree | 4146e30a8e3c143b4c5ff541e045bc915a8d1d5e /src/rlgl.c | |
| parent | 3c91dc099dcee1457207c15c30da61c1b279c554 (diff) | |
| download | raylib-e7464d5fc376783912da9086a4bf49d2d5759135.tar.gz raylib-e7464d5fc376783912da9086a4bf49d2d5759135.zip | |
Review some formatting and naming
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -192,7 +192,7 @@ //---------------------------------------------------------------------------------- // Dynamic vertex buffers (position + texcoords + colors + indices arrays) -typedef struct { +typedef struct DynamicBuffer { int vCounter; // vertex position counter to process (and draw) from full buffer int tcCounter; // vertex texcoord counter to process (and draw) from full buffer int cCounter; // vertex color counter to process (and draw) from full buffer @@ -211,7 +211,7 @@ typedef struct { // Draw call type // NOTE: Used to track required draw-calls, organized by texture -typedef struct { +typedef struct DrawCall { int vertexCount; GLuint vaoId; GLuint textureId; @@ -226,7 +226,7 @@ typedef struct { } DrawCall; // Head-Mounted-Display device parameters -typedef struct { +typedef struct VrDeviceInfo { int hResolution; // HMD horizontal resolution in pixels int vResolution; // HMD vertical resolution in pixels float hScreenSize; // HMD horizontal size in meters @@ -240,7 +240,7 @@ typedef struct { } VrDeviceInfo; // VR Stereo rendering configuration for simulator -typedef struct { +typedef struct VrStereoConfig { RenderTexture2D stereoFbo; // VR stereo rendering framebuffer Shader distortionShader; // VR stereo rendering distortion shader //Rectangle eyesViewport[2]; // VR stereo rendering eyes viewports |
