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| author | Ray San <[email protected]> | 2018-05-04 16:54:05 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-05-04 16:54:05 +0200 |
| commit | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (patch) | |
| tree | 33501ec5ce20096821c54329f97189c39d83d79d /src/rlgl.c | |
| parent | 6324697ffd7fd410274599457dd9f85119510898 (diff) | |
| download | raylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.tar.gz raylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.zip | |
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1947,7 +1947,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], projection); // At this point the modelview matrix just contains the view matrix (camera) - // That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() + // That's because BeginMode3D() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() Matrix matView = modelview; // View matrix (camera) Matrix matProjection = projection; // Projection matrix (perspective) |
