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| author | raysan5 <[email protected]> | 2015-08-07 17:24:28 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-08-07 17:24:28 +0200 |
| commit | b8b024704309cf88c2f4c97d190f50c976c1018e (patch) | |
| tree | 61f9422d7fb7dd69de052ebc7a7dabcddf6904f5 /src/rlgl.h | |
| parent | 6da175fccbd5881535258b79a746eab3558f5473 (diff) | |
| download | raylib-b8b024704309cf88c2f4c97d190f50c976c1018e.tar.gz raylib-b8b024704309cf88c2f4c97d190f50c976c1018e.zip | |
Added function SetBlendMode()
Useful to enable additive blend mode for particles
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -182,6 +182,9 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; Texture2D texture; Shader shader; } Model; + + // Color blending modes (pre-defined) + typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; #endif #ifdef __cplusplus @@ -282,6 +285,8 @@ void SetShaderMapDiffuse(Shader *shader, Texture2D texture); void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture); // Normal map texture shader assignment void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture); // Specular map texture shader assignment void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textureUnit); // TODO: Generic shader map assignment + +void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) #endif #ifdef __cplusplus |
