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authorraysan5 <[email protected]>2015-05-04 23:46:31 +0200
committerraysan5 <[email protected]>2015-05-04 23:46:31 +0200
commiteae98e1c34512579d69966c99713bd0c45bfcb50 (patch)
tree86b224238a9a017d45e5267b59f755b1c6dfbd1a /src/rlgl.h
parentba257b09f55f240ec48200383fe49ca4bf3e1cab (diff)
downloadraylib-eae98e1c34512579d69966c99713bd0c45bfcb50.tar.gz
raylib-eae98e1c34512579d69966c99713bd0c45bfcb50.zip
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 3335fe16..41c13ef7 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -216,6 +216,8 @@ void rlglInitPostpro(void); // Initialize postprocessing sys
void rlglDrawPostpro(void); // Draw with postprocessing shader
void rlglSetPostproShader(Shader shader); // Set postprocessing shader
void rlglSetModelShader(Model *model, Shader shader); // Set shader for a model
+void rlglSetCustomShader(Shader shader); // Set custom shader to be used on batch draw
+void rlglSetDefaultShader(void); // Set default shader to be used on batch draw
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);