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| author | Ray <[email protected]> | 2016-06-17 13:54:45 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-06-17 13:54:45 +0200 |
| commit | 24c9b1f717bd9a6510667907614928188a6b6a6f (patch) | |
| tree | 4dbed77c7b27390d28bc0977f0588a9f8d7d9aa7 /src/rlgl.h | |
| parent | 9fdf4420d5354c32394246703015a686df8135ce (diff) | |
| download | raylib-24c9b1f717bd9a6510667907614928188a6b6a6f.tar.gz raylib-24c9b1f717bd9a6510667907614928188a6b6a6f.zip | |
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -357,7 +357,7 @@ void TraceLog(int msgType, const char *text, ...); void InitOculusDevice(void); // Init Oculus Rift device void CloseOculusDevice(void); // Close Oculus Rift device void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) -void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data +void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data void BeginOculusDrawing(void); // Begin Oculus drawing configuration void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror) #endif |
