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authorraysan5 <[email protected]>2016-10-27 13:40:48 +0200
committerraysan5 <[email protected]>2016-10-27 13:40:48 +0200
commit4ff98f34bbc3233f5eca61dfe07c2336c52918ce (patch)
tree4f230a241559b0e3bf1ac9eec9b16610babd1e04 /src/rlgl.h
parent5c80f650827337af8054446b21424d39349606d9 (diff)
downloadraylib-4ff98f34bbc3233f5eca61dfe07c2336c52918ce.tar.gz
raylib-4ff98f34bbc3233f5eca61dfe07c2336c52918ce.zip
Function to set texture parameters -IN PROGRESS-
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index d5a39aaf..b6679ef6 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -90,15 +90,21 @@
#define MAX_QUADS_BATCH 1024 // Be careful with text, every letter maps a quad
#endif
+// Texture parameters (equivalent to OpenGL defines)
+#define RL_TEXTURE_MAG_FILTER 0x2800
+#define RL_TEXTURE_MIN_FILTER 0x2801
+#define RL_TEXTURE_WRAP_S 0x2802
+#define RL_TEXTURE_WRAP_T 0x2803
+
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
+typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
+
typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
-typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
-
#if defined(RLGL_STANDALONE)
#ifndef __cplusplus
// Boolean type
@@ -296,6 +302,7 @@ void rlColor4f(float x, float y, float z, float w); // Define one vertex (color)
//------------------------------------------------------------------------------------
void rlEnableTexture(unsigned int id); // Enable texture usage
void rlDisableTexture(void); // Disable texture usage
+void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap)
void rlEnableRenderTexture(unsigned int id); // Enable render texture (fbo)
void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
void rlEnableDepthTest(void); // Enable depth test