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| author | raysan5 <[email protected]> | 2017-07-21 17:19:28 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-21 17:19:28 +0200 |
| commit | e52032f64660008fdcf0c8d707ef6aed1e6fc32f (patch) | |
| tree | cc3826f1a19356490f37a00e7026830e0958cd70 /src/rlgl.h | |
| parent | 9040526f175ac6e19551fa72e2dc25790be9f818 (diff) | |
| download | raylib-e52032f64660008fdcf0c8d707ef6aed1e6fc32f.tar.gz raylib-e52032f64660008fdcf0c8d707ef6aed1e6fc32f.zip | |
Complete review of raymath
Now it should be coherent with OpenGL math standards
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -355,7 +355,7 @@ void rlLoadIdentity(void); // Reset current matrix to ident void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix -void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix +void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix void rlFrustum(double left, double right, double bottom, double top, double near, double far); void rlOrtho(double left, double right, double bottom, double top, double near, double far); void rlViewport(int x, int y, int width, int height); // Set the viewport area |
