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authorraysan5 <[email protected]>2017-07-21 17:19:28 +0200
committerraysan5 <[email protected]>2017-07-21 17:19:28 +0200
commite52032f64660008fdcf0c8d707ef6aed1e6fc32f (patch)
treecc3826f1a19356490f37a00e7026830e0958cd70 /src/rlgl.h
parent9040526f175ac6e19551fa72e2dc25790be9f818 (diff)
downloadraylib-e52032f64660008fdcf0c8d707ef6aed1e6fc32f.tar.gz
raylib-e52032f64660008fdcf0c8d707ef6aed1e6fc32f.zip
Complete review of raymath
Now it should be coherent with OpenGL math standards
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 84ece706..b9ea0f43 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -355,7 +355,7 @@ void rlLoadIdentity(void); // Reset current matrix to ident
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
-void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix
+void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
void rlFrustum(double left, double right, double bottom, double top, double near, double far);
void rlOrtho(double left, double right, double bottom, double top, double near, double far);
void rlViewport(int x, int y, int width, int height); // Set the viewport area