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| author | Ray <[email protected]> | 2020-01-08 18:21:08 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-08 18:21:08 +0100 |
| commit | 4211056354c66f90702508bb78631a0947d57a1f (patch) | |
| tree | 15fba737cdaa2f8fde83f4e1192f771e23eebcf2 /src/rlgl.h | |
| parent | 6d56c99a37df6b399d871d79ff7c48cf9a85884d (diff) | |
| download | raylib-4211056354c66f90702508bb78631a0947d57a1f.tar.gz raylib-4211056354c66f90702508bb78631a0947d57a1f.zip | |
Reviewed some comments
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 64 |
1 files changed, 24 insertions, 40 deletions
@@ -767,69 +767,53 @@ typedef struct VrStereoConfig { // Global Variables Definition //---------------------------------------------------------------------------------- #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -static Matrix stack[MAX_MATRIX_STACK_SIZE] = { 0 }; -static int stackCounter = 0; - -static Matrix modelview = { 0 }; -static Matrix projection = { 0 }; -static Matrix *currentMatrix = NULL; -static int currentMatrixMode = -1; -static float currentDepth = -1.0f; +static Matrix stack[MAX_MATRIX_STACK_SIZE] = { 0 }; // Matrix stack for push/pop +static int stackCounter = 0; // Matrix stack counter +static Matrix modelview = { 0 }; // Default modelview matrix +static Matrix projection = { 0 }; // Default projection matrix +static Matrix *currentMatrix = NULL; // Current matrix pointer +static int currentMatrixMode = -1; // Current matrix mode +static float currentDepth = -1.0f; // Current depth value // Default dynamic buffer for elements data // NOTE: A multi-buffering system is supported static DynamicBuffer vertexData[MAX_BATCH_BUFFERING] = { 0 }; -static int currentBuffer = 0; - -// Transform matrix to be used with rlTranslate, rlRotate, rlScale -static Matrix transformMatrix = { 0 }; -static bool useTransformMatrix = false; +static int currentBuffer = 0; // Current buffer tracking -// Default buffers draw calls -static DrawCall *draws = NULL; -static int drawsCounter = 0; +static Matrix transformMatrix = { 0 }; // Transform matrix to be used with rlTranslate, rlRotate, rlScale +static bool useTransformMatrix = false; // Use transform matrix against vertex (if required) -// Default texture (1px white) useful for plain color polys (required by shader) -static unsigned int defaultTextureId = 0; +static DrawCall *draws = NULL; // Draw calls array +static int drawsCounter = 0; // Draw calls counter -// Default shaders +static unsigned int defaultTextureId = 0; // Default texture used on shapes/poly drawing (required by shader) static unsigned int defaultVShaderId = 0; // Default vertex shader id (used by default shader program) static unsigned int defaultFShaderId = 0; // Default fragment shader Id (used by default shader program) - static Shader defaultShader = { 0 }; // Basic shader, support vertex color and diffuse texture static Shader currentShader = { 0 }; // Shader to be used on rendering (by default, defaultShader) -// Extension supported flag: VAO +// Extensions supported flags static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) - -// Extension supported flag: Compressed textures static bool texCompDXTSupported = false; // DDS texture compression support static bool texCompETC1Supported = false; // ETC1 texture compression support static bool texCompETC2Supported = false; // ETC2/EAC texture compression support static bool texCompPVRTSupported = false; // PVR texture compression support static bool texCompASTCSupported = false; // ASTC texture compression support - -// Extension supported flag: Textures format static bool texNPOTSupported = false; // NPOT textures full support static bool texFloatSupported = false; // float textures support (32 bit per channel) static bool texDepthSupported = false; // Depth textures supported -static int maxDepthBits = 16; // Maximum bits for depth component - -// Extension supported flag: Clamp mirror wrap mode -static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported - -// Extension supported flag: Anisotropic filtering -static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support -static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f) - +static bool texMirrorClampSupported = false;// Clamp mirror wrap mode supported +static bool texAnisoFilterSupported = false;// Anisotropic texture filtering support static bool debugMarkerSupported = false; // Debug marker support +static int maxDepthBits = 16; // Maximum bits for depth component +static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f) #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: VAO functionality is exposed through extensions (OES) -static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; -static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; -static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; -//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; // Entry point pointer to function glGenVertexArrays() +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point pointer to function glBindVertexArray() +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays() +//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted #endif #if defined(SUPPORT_VR_SIMULATOR) @@ -1619,7 +1603,7 @@ void rlglInit(int width, int height) // Anisotropic texture filter support if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) { - texAnisotropicFilterSupported = true; + texAnisoFilterSupported = true; glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT } @@ -1649,7 +1633,7 @@ void rlglInit(int width, int height) if (texCompPVRTSupported) TraceLog(LOG_INFO, "[EXTENSION] PVRT compressed textures supported"); if (texCompASTCSupported) TraceLog(LOG_INFO, "[EXTENSION] ASTC compressed textures supported"); - if (texAnisotropicFilterSupported) TraceLog(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel); + if (texAnisoFilterSupported) TraceLog(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel); if (texMirrorClampSupported) TraceLog(LOG_INFO, "[EXTENSION] Mirror clamp wrap texture mode supported"); if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported"); |
