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authorraysan5 <[email protected]>2021-07-30 11:56:14 +0200
committerraysan5 <[email protected]>2021-07-30 11:56:14 +0200
commitbd70a224127207e1483eda4538cc482c9c7f49a0 (patch)
tree12a16487633d1e3b8b7856d51b0fd04a96a278df /src/rlgl.h
parent8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5 (diff)
downloadraylib-bd70a224127207e1483eda4538cc482c9c7f49a0.tar.gz
raylib-bd70a224127207e1483eda4538cc482c9c7f49a0.zip
Review some issues
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 8edccf2d..74701372 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2968,7 +2968,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
- pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(texture.width, texture.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
+ pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glBindFramebuffer(GL_FRAMEBUFFER, 0);