diff options
| author | Roy Qu <[email protected]> | 2022-01-21 19:52:07 +0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-01-21 12:52:07 +0100 |
| commit | 45ef46c5e809e4dbfb2dfe2530350f05db7641b8 (patch) | |
| tree | 690129450357729c35655bb82119774ea1e777d0 /src/rmodels.c | |
| parent | dfac74ffa7f2f24516ec18a3fa6345a2d238f247 (diff) | |
| download | raylib-45ef46c5e809e4dbfb2dfe2530350f05db7641b8.tar.gz raylib-45ef46c5e809e4dbfb2dfe2530350f05db7641b8.zip | |
fix: material color won't be loaded if there's no texture for that material (#2298)
Diffstat (limited to 'src/rmodels.c')
| -rw-r--r-- | src/rmodels.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 22559e34..601ce234 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -4692,13 +4692,12 @@ static Model LoadGLTF(const char *fileName) model.materials[j].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(imAlbedo); UnloadImage(imAlbedo); } - - // Load base color factor (tint) - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); - model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); } + // Load base color factor (tint) + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); // Load metallic/roughness texture if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) |
