diff options
| author | Ray <[email protected]> | 2022-08-13 22:28:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-13 22:28:47 +0200 |
| commit | 48c7f65b77e4074469461d72e6852e649e539026 (patch) | |
| tree | 52a1214abeaf14b0e3152b74161f3ce6f4755795 /src/rmodels.c | |
| parent | e0b487c6411811af7e9a9ecc24e53a0367676985 (diff) | |
| download | raylib-48c7f65b77e4074469461d72e6852e649e539026.tar.gz raylib-48c7f65b77e4074469461d72e6852e649e539026.zip | |
minor tweaks
Diffstat (limited to 'src/rmodels.c')
| -rw-r--r-- | src/rmodels.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 1f6e9605..190af542 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1100,7 +1100,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(1); - // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute + // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute // is part of current state and it is maintained even if a different program object is used if (mesh->normals != NULL) @@ -1362,7 +1362,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); int eyeCount = 1; @@ -1583,7 +1583,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); int eyeCount = 1; |
