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authorraysan5 <[email protected]>2021-10-17 21:00:20 +0200
committerraysan5 <[email protected]>2021-10-17 21:00:20 +0200
commitcf12992b6a3bdf1f5332111708aa0200525cc60a (patch)
tree70d3e92415c077e626607ee321e7326f123cbe95 /src/rmodels.c
parent67a1e84859f903adb0b1d1ab0605c472d31dab8a (diff)
downloadraylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.tar.gz
raylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.zip
Remove trailing spaces
Diffstat (limited to 'src/rmodels.c')
-rw-r--r--src/rmodels.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 1536e53e..2042195f 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -4511,23 +4511,23 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength
'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'
};
-
+
static const int modTable[] = { 0, 2, 1 };
-
+
*outputLength = 4*((inputLength + 2)/3);
-
+
char *encodedData = RL_MALLOC(*outputLength);
-
+
if (encodedData == NULL) return NULL;
-
+
for (int i = 0, j = 0; i < inputLength;)
{
unsigned int octetA = (i < inputLength)? (unsigned char)data[i++] : 0;
unsigned int octetB = (i < inputLength)? (unsigned char)data[i++] : 0;
unsigned int octetC = (i < inputLength)? (unsigned char)data[i++] : 0;
-
+
unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC;
-
+
encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F];
encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F];
encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F];
@@ -4535,7 +4535,7 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength
}
for (int i = 0; i < modTable[inputLength%3]; i++) encodedData[*outputLength - 1 - i] = '=';
-
+
return encodedData;
}
@@ -4544,11 +4544,11 @@ static unsigned char *DecodeBase64(char *data, int *outputLength)
{
static const unsigned char base64decodeTable[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
- 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
+ 0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
};
-
+
// Get output size of Base64 input data
int outLength = 0;
for (int i = 0; data[4*i] != 0; i++)
@@ -4625,7 +4625,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co
int size = 0;
unsigned char *data = DecodeBase64(image->uri + i + 1, &size); // TODO: Use cgltf_load_buffer_base64()
-
+
rimage = LoadImageFromMemory(".png", data, size);
RL_FREE(data);
@@ -5596,7 +5596,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
{
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count;
-
+
int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float);
outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize);
@@ -5657,7 +5657,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
unsigned int totalBoneWeights = boneCount*4;
outModel->meshes[(*primitiveIndex)].boneIds = RL_MALLOC(totalBoneWeights*sizeof(int));
short *bones = ReadGLTFValuesAs(acc, cgltf_component_type_r_16, false);
-
+
// Find skin joint
for (unsigned int a = 0; a < totalBoneWeights; a++)
{
@@ -5667,7 +5667,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
unsigned int skinJointId = skinJoint - data->nodes;
outModel->meshes[(*primitiveIndex)].boneIds[a] = skinJointId;
}
-
+
RL_FREE(bones);
}
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights)