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authorRay <[email protected]>2022-08-22 11:11:05 +0200
committerRay <[email protected]>2022-08-22 11:11:05 +0200
commite92bc8ca4eaa12ba8068e84a4195073885e132ff (patch)
treeefed7f112de0944f0450df4356096d38782bed8e /src/rmodels.c
parentaa4111a3b2706c3683cd55f9ef0ff0d8ce93a55d (diff)
downloadraylib-e92bc8ca4eaa12ba8068e84a4195073885e132ff.tar.gz
raylib-e92bc8ca4eaa12ba8068e84a4195073885e132ff.zip
REVIEWED: M3D implementation #2648
Diffstat (limited to 'src/rmodels.c')
-rw-r--r--src/rmodels.c75
1 files changed, 52 insertions, 23 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 7b2b19a2..37bc95f0 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -91,8 +91,8 @@
#define M3D_MALLOC RL_MALLOC
#define M3D_REALLOC RL_REALLOC
#define M3D_FREE RL_FREE
-
- // Let the M3D loader know about stb_image is used in this project,
+
+ // Let the M3D loader know about stb_image is used in this project,
// to allow it to use on textures loading
#include "external/stb_image.h"
@@ -944,6 +944,9 @@ Model LoadModel(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_VOX)
if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName);
#endif
+#if defined(SUPPORT_FILEFORMAT_M3D)
+ if (IsFileExtension(fileName, ".m3d")) model = LoadM3D(fileName);
+#endif
// Make sure model transform is set to identity matrix!
model.transform = MatrixIdentity();
@@ -5142,14 +5145,14 @@ static Model LoadM3D(const char *fileName)
{
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data", fileName);
return model;
- }
+ }
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i faces/%i materials", fileName, m3d->numface, m3d->nummaterial);
if (m3d->nummaterial > 0)
{
model.meshCount = model.materialCount = m3d->nummaterial;
TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", model.materialCount);
- }
+ }
else
{
model.meshCount = model.materialCount = 1;
@@ -5159,21 +5162,21 @@ static Model LoadM3D(const char *fileName)
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
model.materials = (Material *)RL_CALLOC(model.meshCount + 1, sizeof(Material));
-
+
// Map no material to index 0 with default shader, everything else materialid + 1
model.materials[0] = LoadMaterialDefault();
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
- for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
+ for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
{
// Materials are grouped together
if (mi != m3d->face[i].materialid)
{
k++;
mi = m3d->face[i].materialid;
-
+
for (j = i, l = 0; (j < m3d->numface) && (mi == m3d->face[j].materialid); j++, l++);
-
+
model.meshes[k].vertexCount = l*3;
model.meshes[k].triangleCount = l;
model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
@@ -5182,18 +5185,18 @@ static Model LoadM3D(const char *fileName)
model.meshMaterial[k] = mi + 1;
l = 0;
}
-
+
// Process meshes per material, add triangles
- model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x;
- model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y;
- model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z;
- model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x;
- model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y;
- model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z;
- model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x;
- model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y;
- model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z;
-
+ model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale;
+ model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale;
+
if (m3d->face[i].texcoord[0] != M3D_UNDEF)
{
model.meshes[k].texcoords[l * 6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u;
@@ -5203,7 +5206,7 @@ static Model LoadM3D(const char *fileName)
model.meshes[k].texcoords[l * 6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u;
model.meshes[k].texcoords[l * 6 + 5] = m3d->tmap[m3d->face[i].texcoord[2]].v;
}
-
+
if (m3d->face[i].normal[0] != M3D_UNDEF)
{
model.meshes[k].normals[l * 9 + 0] = m3d->vertex[m3d->face[i].normal[0]].x;
@@ -5222,11 +5225,11 @@ static Model LoadM3D(const char *fileName)
{
model.materials[i + 1] = LoadMaterialDefault();
model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
-
+
for (j = 0; j < m3d->material[i].numprop; j++)
{
prop = &m3d->material[i].prop[j];
-
+
switch (prop->type)
{
case m3dp_Kd:
@@ -5239,6 +5242,10 @@ static Model LoadM3D(const char *fileName)
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].color, &prop->value.color, 4);
model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
} break;
+ case m3dp_Ns:
+ {
+ model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = prop->value.fnum;
+ } break;
case m3dp_Ke:
{
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].color, &prop->value.color, 4);
@@ -5257,7 +5264,29 @@ static Model LoadM3D(const char *fileName)
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE;
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum;
} break;
- default: break;
+ default:
+ {
+ if (prop->type >= 128)
+ {
+ Image image = { 0 };
+ image.data = m3d->texture[prop->value.textureid].d;
+ image.width = m3d->texture[prop->value.textureid].w;
+ image.height = m3d->texture[prop->value.textureid].h;
+ image.mipmaps = 1;
+ image.format = (m3d->texture[prop->value.textureid].f == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 :
+ ((m3d->texture[prop->value.textureid].f == 3)? PIXELFORMAT_UNCOMPRESSED_R8G8B8 :
+ ((m3d->texture[prop->value.textureid].f == 2)? PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA : PIXELFORMAT_UNCOMPRESSED_GRAYSCALE));
+
+ switch (prop->type)
+ {
+ case m3dp_map_Kd: model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTextureFromImage(image); break;
+ case m3dp_map_Ks: model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].texture = LoadTextureFromImage(image); break;
+ case m3dp_map_Ke: model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(image); break;
+ case m3dp_map_Km: model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(image); break;
+ default: break;
+ }
+ }
+ } break;
}
}
}