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| author | raysan5 <[email protected]> | 2015-04-22 18:36:52 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-04-22 18:36:52 +0200 |
| commit | 7db895ab5d415d931e0319061d437c952a6155b2 (patch) | |
| tree | 2a869121e96cc4059fe979c5421893330003a026 /src/shapes.c | |
| parent | ceb73257272e34a739b6225e1f30e4e377fdab77 (diff) | |
| download | raylib-7db895ab5d415d931e0319061d437c952a6155b2.tar.gz raylib-7db895ab5d415d931e0319061d437c952a6155b2.zip | |
Corrected some bugs and warnings
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shapes.c b/src/shapes.c index d88845cc..6e6c9dd7 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -395,8 +395,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) { bool collision = false; - float dx = abs((rec.x + rec.width/2) - center.x); - float dy = abs((rec.y + rec.height/2) - center.y); + float dx = fabs((rec.x + rec.width/2) - center.x); + float dy = fabs((rec.y + rec.height/2) - center.y); if ((dx <= (rec.width/2 + radius)) && (dy <= (rec.height/2 + radius))) collision = true; |
