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| author | Ray <[email protected]> | 2016-10-17 00:03:38 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-10-17 00:03:38 +0200 |
| commit | 8f60996b6482246cb8f66d0ba8f6aa1604e6dd01 (patch) | |
| tree | 2b155d2e0e5bd5277199e61409284c4dc2cbfeb8 /src/shapes.c | |
| parent | 1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff) | |
| download | raylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.tar.gz raylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.zip | |
Corrected some warnings
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/shapes.c b/src/shapes.c index 9fcbeff7..62076b2c 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -71,7 +71,7 @@ void DrawPixelV(Vector2 position, Color color) rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(position.x, position.y); - rlVertex2i(position.x + 1, position.y + 1); + rlVertex2f(position.x + 1.0f, position.y + 1.0f); rlEnd(); } @@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) // Draw a color-filled circle void DrawCircle(int centerX, int centerY, float radius, Color color) { - DrawCircleV((Vector2){ centerX, centerY }, radius, color); + DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color); } // Draw a gradient-filled circle @@ -111,9 +111,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(centerX, centerY); rlColor4ub(color2.r, color2.g, color2.b, color2.a); - rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius); + rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius); rlColor4ub(color2.r, color2.g, color2.b, color2.a); - rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius); + rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius); } rlEnd(); } @@ -130,8 +130,8 @@ void DrawCircleV(Vector2 center, float radius, Color color) rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); - rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); + rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius); + rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius); } rlEnd(); } @@ -145,9 +145,9 @@ void DrawCircleV(Vector2 center, float radius, Color color) rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(center.x, center.y); - rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); - rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius); - rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius); + rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius); + rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius); + rlVertex2f(center.x + sinf(DEG2RAD*(i + 20))*radius, center.y + cosf(DEG2RAD*(i + 20))*radius); } rlEnd(); @@ -164,8 +164,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color) // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) for (int i = 0; i < 360; i += 10) { - rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius); - rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius); + rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius); + rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius); } rlEnd(); } |
