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authorKim Kulling <[email protected]>2018-08-05 00:34:35 +0200
committerKim Kulling <[email protected]>2018-08-05 00:34:35 +0200
commitb2cac82fa0190952d59227442e56dbadfe789e51 (patch)
tree164738422e7607dce0d62e67bd079b470c9e4c5b /src/shapes.c
parentecf8bff4aa8b13357398e42243d1b00fd114c579 (diff)
downloadraylib-b2cac82fa0190952d59227442e56dbadfe789e51.tar.gz
raylib-b2cac82fa0190952d59227442e56dbadfe789e51.zip
Fix compiler warings in texture.c and more.
Diffstat (limited to 'src/shapes.c')
-rw-r--r--src/shapes.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 424fb0ba..1e09547c 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -153,9 +153,9 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
for (int i = 1; i <= LINE_DIVISIONS; i++)
{
// Cubic easing in-out
- // NOTE: Easing is calcutated only for y position value
- current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS);
- current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS;
+ // NOTE: Easing is calculated only for y position value
+ current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, (float) LINE_DIVISIONS);
+ current.x = previous.x + (endPos.x - startPos.x)/ (float) LINE_DIVISIONS;
DrawLineEx(previous, current, thick, color);
@@ -324,7 +324,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
// Draw a color-filled rectangle
void DrawRectangleRec(Rectangle rec, Color color)
{
- DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
+ DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
}
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
@@ -354,14 +354,14 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
// NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
{
- DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color2, color2, color1);
+ DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1);
}
// Draw a horizontal-gradient-filled rectangle
// NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
{
- DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color1, color2, color2);
+ DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2);
}
// Draw a gradient-filled rectangle