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authorRay <[email protected]>2017-09-26 09:13:16 +0200
committerGitHub <[email protected]>2017-09-26 09:13:16 +0200
commit4a63e5dfb3006483cace85c8161d12057a9e8488 (patch)
tree53f1ca68df7c2d398a157a825c21fc4ea704f07d /src/shapes.c
parent7ca90d87f9fa6f399d3316df347c63baf0eb675d (diff)
parent5ace947a809d32d0177334933b0709b3164a79d5 (diff)
downloadraylib-4a63e5dfb3006483cace85c8161d12057a9e8488.tar.gz
raylib-4a63e5dfb3006483cace85c8161d12057a9e8488.zip
Merge pull request #360 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/shapes.c')
-rw-r--r--src/shapes.c55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 0e544718..8c7f2419 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -289,6 +289,53 @@ void DrawRectangleGradient(int posX, int posY, int width, int height, Color colo
rlEnd();
}
+// Draw a gradient-filled rectangle
+void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
+{
+ rlEnableTexture(GetTextureDefault().id); // Default white texture
+
+ rlBegin(RL_QUADS);
+ rlNormal3f(0.0f, 0.0f, 1.0f);
+
+ rlColor4ub(col1.r, col1.g, col1.b, col1.a);
+ rlTexCoord2f(0.0f, 0.0f);
+ rlVertex2f(rec.x, rec.y);
+
+ rlColor4ub(col2.r, col2.g, col2.b, col2.a);
+ rlTexCoord2f(0.0f, 1.0f);
+ rlVertex2f(rec.x, rec.y + rec.height);
+
+ rlColor4ub(col3.r, col3.g, col3.b, col3.a);
+ rlTexCoord2f(1.0f, 1.0f);
+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
+
+ rlColor4ub(col4.r, col4.g, col4.b, col4.a);
+ rlTexCoord2f(1.0f, 0.0f);
+ rlVertex2f(rec.x + rec.width, rec.y);
+ rlEnd();
+
+ // Draw rectangle using font texture white character
+ /*
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x, rec.y);
+
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x, rec.y + rec.height);
+
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
+
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x + rec.width, rec.y);
+ */
+
+ rlDisableTexture();
+}
+
// Draw a color-filled rectangle (Vector version)
// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
@@ -362,6 +409,14 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
}
}
+// Draw rectangle using text character (char: 127)
+// NOTE: Useful to avoid changing to default white texture
+void DrawRectangleT(int posX, int posY, int width, int height, Color color)
+{
+ DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec,
+ (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color);
+}
+
// Draw a triangle
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{