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authorraysan5 <[email protected]>2014-03-02 16:06:01 +0100
committerraysan5 <[email protected]>2014-03-02 16:06:01 +0100
commit451568e5a9fd93bb594d055ae1e672ea0951fff7 (patch)
treeb08e4a073507fed2b7764035d35ab3ec5f04f016 /src/simple150.vert
parent174cd86d086f3d57d629c4750d2b87a656ada9b2 (diff)
downloadraylib-451568e5a9fd93bb594d055ae1e672ea0951fff7.tar.gz
raylib-451568e5a9fd93bb594d055ae1e672ea0951fff7.zip
The future of raylib!
Mapping of OpenGL 1.1 immediate mode functions to OpenGL 3.2+ (and OpenGL ES 2.0) programmable pipeline
Diffstat (limited to 'src/simple150.vert')
-rw-r--r--src/simple150.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/simple150.vert b/src/simple150.vert
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+++ b/src/simple150.vert
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+#version 150
+
+uniform mat4 projectionMatrix;
+uniform mat4 modelviewMatrix;
+
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec4 vertexColor;
+
+out vec2 fragTexCoord;
+out vec4 fragColor;
+
+void main()
+{
+ // Pass some variables to the fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+
+ // Apply all matrix transformations to vertex
+ gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
+} \ No newline at end of file