diff options
| author | Ray <[email protected]> | 2017-01-28 23:02:30 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-01-28 23:02:30 +0100 |
| commit | c85dfd4bc65099924b3ffa4402c24b73b40d35f6 (patch) | |
| tree | 8b604aef4ad40be7ef596a048803dd9f97ef988e /src/text.c | |
| parent | b681e8c2775bbb467c0f0607afd9840fda25c563 (diff) | |
| download | raylib-c85dfd4bc65099924b3ffa4402c24b73b40d35f6.tar.gz raylib-c85dfd4bc65099924b3ffa4402c24b73b40d35f6.zip | |
Remove unecessary spaces...
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 60 |
1 files changed, 30 insertions, 30 deletions
@@ -286,17 +286,17 @@ SpriteFont LoadSpriteFont(const char *fileName) SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars) { SpriteFont spriteFont = { 0 }; - - if (strcmp(GetExtension(fileName),"ttf") == 0) + + if (strcmp(GetExtension(fileName),"ttf") == 0) { if ((fontChars == NULL) || (numChars == 0)) { int totalChars = 95; // Default charset [32..126] - + int *defaultFontChars = (int *)malloc(totalChars*sizeof(int)); - + for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32] - + spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars); } else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars); @@ -353,10 +353,10 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float int textOffsetX = 0; // Offset between characters int textOffsetY = 0; // Required for line break! float scaleFactor; - + unsigned char letter; // Current character int index; // Index position in sprite font - + scaleFactor = fontSize/spriteFont.size; // NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly @@ -388,10 +388,10 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float } else index = GetCharIndex(spriteFont, (int)text[i]); - DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index], + DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index], (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor, position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor, - spriteFont.charRecs[index].width*scaleFactor, + spriteFont.charRecs[index].width*scaleFactor, spriteFont.charRecs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint); if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (int)(spriteFont.charRecs[index].width*scaleFactor + spacing); @@ -476,7 +476,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i if (text[i] != '\n') { int index = GetCharIndex(spriteFont, (int)text[i]); - + if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index]; else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x); } @@ -517,7 +517,7 @@ static int GetCharIndex(SpriteFont font, int letter) #define UNORDERED_CHARSET #if defined(UNORDERED_CHARSET) int index = 0; - + for (int i = 0; i < font.numChars; i++) { if (font.charValues[i] == letter) @@ -526,7 +526,7 @@ static int GetCharIndex(SpriteFont font, int letter) break; } } - + return index; #else return (letter - 32); @@ -607,14 +607,14 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) } TraceLog(DEBUG, "SpriteFont data parsed correctly from image"); - - // NOTE: We need to remove key color borders from image to avoid weird + + // NOTE: We need to remove key color borders from image to avoid weird // artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK; // Create a new image with the processed color data (key color replaced by BLANK) Image fontClear = LoadImageEx(pixels, image.width, image.height); - + free(pixels); // Free pixels array memory // Create spritefont with all data parsed from image @@ -622,7 +622,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture spriteFont.numChars = index; - + UnloadImage(fontClear); // Unload processed image once converted to texture // We got tempCharValues and tempCharsRecs populated with chars data @@ -643,7 +643,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar) } spriteFont.size = spriteFont.charRecs[0].height; - + TraceLog(INFO, "Image file loaded correctly as SpriteFont"); return spriteFont; @@ -853,13 +853,13 @@ static SpriteFont LoadBMFont(const char *fileName) strncat(texPath, texFileName, strlen(texFileName)); TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); - + Image imFont = LoadImage(texPath); - - if (imFont.format == UNCOMPRESSED_GRAYSCALE) + + if (imFont.format == UNCOMPRESSED_GRAYSCALE) { Image imCopy = ImageCopy(imFont); - + for (int i = 0; i < imCopy.width*imCopy.height; i++) ((unsigned char *)imCopy.data)[i] = 0xff; // WHITE pixel ImageAlphaMask(&imCopy, imFont); @@ -867,7 +867,7 @@ static SpriteFont LoadBMFont(const char *fileName) UnloadImage(imCopy); } else font.texture = LoadTextureFromImage(imFont); - + font.size = fontSize; font.numChars = numChars; font.charValues = (int *)malloc(numChars*sizeof(int)); @@ -876,7 +876,7 @@ static SpriteFont LoadBMFont(const char *fileName) font.charAdvanceX = (int *)malloc(numChars*sizeof(int)); UnloadImage(imFont); - + free(texPath); int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; @@ -913,11 +913,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int // NOTE: Font texture size is predicted (being as much conservative as possible) // Predictive method consist of supposing same number of chars by line-column (sqrtf) // and a maximum character width of 3/4 of fontSize... it worked ok with all my tests... - + // Calculate next power-of-two value float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)numChars)); int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT - + TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize); unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25); @@ -935,7 +935,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int } fread(ttfBuffer, 1, 1 << 25, ttfFile); - + if (fontChars[0] != 32) TraceLog(WARNING, "TTF spritefont loading: first character is not SPACE(32) character"); // NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image... @@ -945,7 +945,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int //if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result); if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font"); - + free(ttfBuffer); // Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA @@ -966,11 +966,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int image.mipmaps = 1; image.format = UNCOMPRESSED_GRAY_ALPHA; image.data = dataGrayAlpha; - + font.texture = LoadTextureFromImage(image); - + //SavePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2); - + UnloadImage(image); // Unloads dataGrayAlpha font.size = fontSize; |
