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authorraysan5 <[email protected]>2017-08-06 10:43:43 +0200
committerraysan5 <[email protected]>2017-08-06 10:43:43 +0200
commit0169b72bdca6890426f1e7f1824e7225afcb18ee (patch)
tree1ad197605c8a0f8abadf88bf5f4cfe11fe65950c /src/textures.c
parent6369b47f1190c1106448383ec557b9bb9be3dfcc (diff)
downloadraylib-0169b72bdca6890426f1e7f1824e7225afcb18ee.tar.gz
raylib-0169b72bdca6890426f1e7f1824e7225afcb18ee.zip
Minor tweaks
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/textures.c b/src/textures.c
index 1436111f..0d8727db 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -407,7 +407,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
// Unload image from CPU memory (RAM)
void UnloadImage(Image image)
{
- free(image.data);
+ if (image.data != NULL) free(image.data);
// NOTE: It becomes anoying every time a texture is loaded
//TraceLog(LOG_INFO, "Unloaded image data");
@@ -1759,7 +1759,7 @@ void SetTextureWrap(Texture2D texture, int wrapMode)
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
- DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
+ DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
}
// Draw a Texture2D with position defined as Vector2