summaryrefslogtreecommitdiffhomepage
path: root/src/textures.c
diff options
context:
space:
mode:
authorRay <[email protected]>2019-02-04 13:27:36 +0100
committerRay <[email protected]>2019-02-04 13:27:36 +0100
commitfce48e85f441215192d188011b48a0f35828e4b3 (patch)
tree33f7b761f995993ac7e4a0f8f70c51f26e7f2be9 /src/textures.c
parent5755c5e310e6d77cd280a91d5a99a4f10a4c8ab3 (diff)
downloadraylib-fce48e85f441215192d188011b48a0f35828e4b3.tar.gz
raylib-fce48e85f441215192d188011b48a0f35828e4b3.zip
ADDED: LoadTextureCubemap()
Probably uncomplete, not tested yet...
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c86
1 files changed, 85 insertions, 1 deletions
diff --git a/src/textures.c b/src/textures.c
index 726a2a84..988b94a3 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -398,7 +398,92 @@ Texture2D LoadTextureFromImage(Image image)
return texture;
}
+// Load cubemap from image, multiple image cubemap layouts supported
+TextureCubemap LoadTextureCubemap(Image image, int layoutType)
+{
+ TextureCubemap cubemap = { 0 };
+
+ if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type
+ {
+ // Check image width/height to determine the type of cubemap provided
+ if (image.width > image.height)
+ {
+ if ((image.width/6) == image.height) { layoutType = CUBEMAP_LINE_HORIZONTAL; cubemap.width = image.width/6; }
+ else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
+ else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_PANORAMA; cubemap.width = image.width/4; }
+ }
+ else if (image.height > image.width)
+ {
+ if ((image.height/6) == image.width) { layoutType = CUBEMAP_LINE_VERTICAL; cubemap.width = image.height/6; }
+ else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
+ }
+
+ cubemap.height = cubemap.width;
+ }
+
+ int size = cubemap.width;
+
+ if (layoutType != CUBEMAP_AUTO_DETECT)
+ {
+ //unsigned int dataSize = GetPixelDataSize(size, size, format);
+ //void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column
+
+ Image faces = { 0 }; // Vertical column image
+ Rectangle faceRecs[6] = { 0 }; // Face source rectangles
+ for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size };
+
+ if (layoutType == CUBEMAP_LINE_VERTICAL)
+ {
+ faces = image;
+ for (int i = 0; i < 6; i++) faceRecs[i].y = size*i;
+ }
+ else if (layoutType == CUBEMAP_PANORAMA)
+ {
+ // TODO: Convert panorama image to square faces...
+ }
+ else
+ {
+ if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i;
+ else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
+ {
+ faceRecs[0].x = size; faceRecs[0].y = size;
+ faceRecs[1].x = size; faceRecs[1].y = 3*size;
+ faceRecs[2].x = size; faceRecs[2].y = 0;
+ faceRecs[3].x = size; faceRecs[3].y = 2*size;
+ faceRecs[4].x = 0; faceRecs[4].y = size;
+ faceRecs[5].x = 2*size; faceRecs[5].y = size;
+ }
+ else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
+ {
+ faceRecs[0].x = 2*size; faceRecs[0].y = size;
+ faceRecs[1].x = 0; faceRecs[1].y = size;
+ faceRecs[2].x = size; faceRecs[2].y = 0;
+ faceRecs[3].x = size; faceRecs[3].y = 2*size;
+ faceRecs[4].x = size; faceRecs[4].y = size;
+ faceRecs[5].x = 3*size; faceRecs[5].y = size;
+ }
+
+ // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
+ faces = GenImageColor(size, size*6, MAGENTA);
+ ImageFormat(&faces, image.format);
+
+ // TODO: Image formating does not work with compressed textures!
+ }
+
+ for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size });
+
+ cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
+ if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded.");
+
+ UnloadImage(faces);
+ }
+ else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected.");
+
+ return cubemap;
+}
+
// Load texture for rendering (framebuffer)
+// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer
RenderTexture2D LoadRenderTexture(int width, int height)
{
RenderTexture2D target = rlLoadRenderTexture(width, height);
@@ -1666,7 +1751,6 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
int index; // Index position in sprite font
unsigned char character; // Current character
- // TODO: ISSUE: Measured text size does not seem to be correct... issue on ImageDraw()
Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing);
TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);