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| author | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
| commit | 990906871435fa056d9002810c9f4a46076207bb (patch) | |
| tree | 818754766a127aed414cdf060093d443107d44d1 /src/textures.c | |
| parent | e28f754fbe9a7414be89e76359453ef663dc088f (diff) | |
| download | raylib-990906871435fa056d9002810c9f4a46076207bb.tar.gz raylib-990906871435fa056d9002810c9f4a46076207bb.zip | |
Removed trailing spaces
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/textures.c b/src/textures.c index 6debe1a0..b353c5b8 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3239,7 +3239,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 rlEnableTexture(texture.id); rlBegin(RL_QUADS); - + rlColor4ub(tint.r, tint.g, tint.b, tint.a); rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer @@ -3262,10 +3262,10 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 if (flipX) rlTexCoord2f(source.x/width, source.y/height); else rlTexCoord2f((source.x + source.width)/width, source.y/height); rlVertex2f(topLeft.x, topLeft.y); - + rlEnd(); rlDisableTexture(); - + // NOTE: Vertex position can be transformed using matrices // but the process is way more costly than just calculating // the vertex positions manually, like done above. |
