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authorRay <[email protected]>2021-03-19 19:43:44 +0100
committerRay <[email protected]>2021-03-19 19:43:44 +0100
commit990906871435fa056d9002810c9f4a46076207bb (patch)
tree818754766a127aed414cdf060093d443107d44d1 /src/textures.c
parente28f754fbe9a7414be89e76359453ef663dc088f (diff)
downloadraylib-990906871435fa056d9002810c9f4a46076207bb.tar.gz
raylib-990906871435fa056d9002810c9f4a46076207bb.zip
Removed trailing spaces
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/textures.c b/src/textures.c
index 6debe1a0..b353c5b8 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -3239,7 +3239,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
rlEnableTexture(texture.id);
rlBegin(RL_QUADS);
-
+
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
@@ -3262,10 +3262,10 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
rlVertex2f(topLeft.x, topLeft.y);
-
+
rlEnd();
rlDisableTexture();
-
+
// NOTE: Vertex position can be transformed using matrices
// but the process is way more costly than just calculating
// the vertex positions manually, like done above.