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authorraysan5 <[email protected]>2021-04-01 20:24:33 +0200
committerraysan5 <[email protected]>2021-04-01 20:24:33 +0200
commitaed0fee2cadc64e136717c0c7b3a1e57225738dc (patch)
treed02aaf13b4f5bc18186d13a16cc977bf9cc9c663 /src/textures.c
parentb4975619ed51a2f9ae2aa8ca1e6e4bfb716620c7 (diff)
downloadraylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.tar.gz
raylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.zip
Remove trailing spaces
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/textures.c b/src/textures.c
index ec97757e..9e7d1fb7 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -3511,12 +3511,12 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
}
// Draw textured polygon, defined by vertex and texturecoordinates
-// NOTE: Polygon center must have straight line path to all points
+// NOTE: Polygon center must have straight line path to all points
// without crossing perimeter, points must be in anticlockwise order
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint)
{
rlCheckRenderBatchLimit((pointsCount - 1)*4);
-
+
rlSetTexture(texture.id);
// Texturing is only supported on QUADs