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authorRay <[email protected]>2021-04-16 21:19:28 +0200
committerRay <[email protected]>2021-04-16 21:19:28 +0200
commit640fc4d0a08b637732f8ca8df3715ba40f831c61 (patch)
treeea5c9e94b0d6606a9b0df837388340d3d0f2ef93 /src/utils.c
parent657b527bc676256a627c9fb28d3b298a360e171b (diff)
downloadraylib-640fc4d0a08b637732f8ca8df3715ba40f831c61.tar.gz
raylib-640fc4d0a08b637732f8ca8df3715ba40f831c61.zip
Minor tweaks
Diffstat (limited to 'src/utils.c')
-rw-r--r--src/utils.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/utils.c b/src/utils.c
index 7912b876..66804fb2 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -372,11 +372,11 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath)
internalDataPath = dataPath;
}
-// Replacement for fopen
+// Replacement for fopen()
// Ref: https://developer.android.com/ndk/reference/group/asset
FILE *android_fopen(const char *fileName, const char *mode)
{
- if (mode[0] == 'w') // TODO: Test!
+ if (mode[0] == 'w')
{
// TODO: fopen() is mapped to android_fopen() that only grants read access
// to assets directory through AAssetManager but we want to also be able to