diff options
| author | Reece Mackie <[email protected]> | 2019-04-27 19:33:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-27 20:33:51 +0200 |
| commit | 2de1f318212dbceb71db6be053be995208748f2a (patch) | |
| tree | a357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /src/utils.h | |
| parent | f37e55a77bd6177dbaea4d7f484961c09104e104 (diff) | |
| download | raylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz raylib-2de1f318212dbceb71db6be053be995208748f2a.zip | |
UWP Support Overhaul (#819)
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
Diffstat (limited to 'src/utils.h')
| -rw-r--r-- | src/utils.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/utils.h b/src/utils.h index d7ab8829..14e6bf70 100644 --- a/src/utils.h +++ b/src/utils.h @@ -59,6 +59,81 @@ void InitAssetManager(AAssetManager *manager); // Initialize asset manager from FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() #endif +#if defined(PLATFORM_UWP) + +// UWP Messages System + +typedef enum +{ + None = 0, + + //Send + ShowMouse, + HideMouse, + LockMouse, + UnlockMouse, + SetMouseLocation, //Vector0 (pos) + + //Recieve (Into C) + RegisterKey, //Int0 (key), Char0 (status) + RegisterClick, //Int0 (button), Char0 (status) + ScrollWheelUpdate, //Int0 (delta) + UpdateMouseLocation, //Vector0 (pos) + MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not) + MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status) + MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value) + SetDisplayDims, //Vector0 (display dimensions) + HandleResize, //Vector0 (new dimensions) - Onresized event + SetGameTime, //Int0 +} UWPMessageType; + +typedef struct UWPMessage +{ + //The message type + UWPMessageType Type; + + //Vector parameters + Vector2 Vector0; + + //Int parameters + int Int0; + int Int1; + + //Char parameters + char Char0; + + //Float parameters + float Float0; + + //Double parameters + double Double0; + + //Bool parameters + bool Bool0; + + //More parameters can be added and fed to functions +} UWPMessage; + +//Allocate UWP Message +RLAPI UWPMessage* CreateUWPMessage(void); + +//Free UWP Message +RLAPI void DeleteUWPMessage(UWPMessage* msg); + +//Get messages into C++ +RLAPI bool UWPHasMessages(void); +RLAPI UWPMessage* UWPGetMessage(void); +RLAPI void UWPSendMessage(UWPMessage* msg); + +//For C to call +#ifndef _cplusplus //Hide from C++ code +void SendMessageToUWP(UWPMessage* msg); +bool HasMessageFromUWP(void); +UWPMessage* GetMessageFromUWP(void); +#endif + +#endif + #ifdef __cplusplus } #endif |
