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authorraysan5 <[email protected]>2021-07-30 12:54:54 +0200
committerraysan5 <[email protected]>2021-07-30 12:54:54 +0200
commitaeb1a0da84adc9e6987e1436431ea9cf495c8802 (patch)
tree063ba13a2a0153eea2def09496e461a00f2193c6 /src/utils.h
parent71373ee52468871e464e07000f8a602f373e906b (diff)
downloadraylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.tar.gz
raylib-aeb1a0da84adc9e6987e1436431ea9cf495c8802.zip
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
Diffstat (limited to 'src/utils.h')
-rw-r--r--src/utils.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/utils.h b/src/utils.h
index 00ed8d14..50f70420 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -45,8 +45,6 @@
#define TRACELOGD(...) (void)0
#endif
-#include "rlgl.h" // Required for: rlMatrix
-
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@@ -69,9 +67,6 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
-rlMatrix rlMatrixFromMatrix(Matrix mat);
-Matrix rlMatrixToMatrix(rlMatrix mat);
-
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!