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authorRay <[email protected]>2016-10-17 00:03:38 +0200
committerRay <[email protected]>2016-10-17 00:03:38 +0200
commit8f60996b6482246cb8f66d0ba8f6aa1604e6dd01 (patch)
tree2b155d2e0e5bd5277199e61409284c4dc2cbfeb8 /src
parent1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff)
downloadraylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.tar.gz
raylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.zip
Corrected some warnings
Diffstat (limited to 'src')
-rw-r--r--src/audio.c6
-rw-r--r--src/models.c122
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlgl.c10
-rw-r--r--src/shapes.c22
-rw-r--r--src/textures.c12
6 files changed, 87 insertions, 87 deletions
diff --git a/src/audio.c b/src/audio.c
index 9d2eeb47..3684e10a 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -706,7 +706,7 @@ Music LoadMusicStream(const char *fileName)
else
{
music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
- music->totalSamples = music->ctxFlac->totalSampleCount;
+ music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_FLAC;
music->loop = true; // We loop by default
@@ -853,7 +853,7 @@ void UpdateMusicStream(Music music)
int pcmi[AUDIO_BUFFER_SIZE];
// NOTE: Returns the number of samples to process (should be the same as numSamples)
- int numSamplesFlac = drflac_read_s32(music->ctxFlac, numSamples, pcmi);
+ unsigned int numSamplesFlac = (unsigned int)drflac_read_s32(music->ctxFlac, numSamples, pcmi);
UpdateAudioStream(music->stream, pcmi, numSamplesFlac*music->stream.channels);
music->samplesLeft -= (numSamples*music->stream.channels);
@@ -1237,7 +1237,7 @@ static Wave LoadOGG(const char *fileName)
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
- int totalSamples = totalSeconds*info.sample_rate*info.channels;
+ int totalSamples = (int)(totalSeconds*info.sample_rate*info.channels);
wave.sampleCount = totalSamples;
wave.data = (short *)malloc(totalSamplesLength*sizeof(short));
diff --git a/src/models.c b/src/models.c
index 822da6e9..55ac7893 100644
--- a/src/models.c
+++ b/src/models.c
@@ -87,8 +87,8 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
- rlVertex3f(sin(DEG2RAD*(i + 10))*radius, cos(DEG2RAD*(i + 10))*radius, 0.0f);
+ rlVertex3f(sinf(DEG2RAD*i)*radius, cosf(DEG2RAD*i)*radius, 0.0f);
+ rlVertex3f(sinf(DEG2RAD*(i + 10))*radius, cosf(DEG2RAD*(i + 10))*radius, 0.0f);
}
rlEnd();
rlPopMatrix();
@@ -325,25 +325,25 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
{
for (int j = 0; j < slices; j++)
{
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
-
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*sin(DEG2RAD*((j+1)*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
+
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*sinf(DEG2RAD*((j+1)*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*cosf(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
}
}
rlEnd();
@@ -364,26 +364,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
{
for (int j = 0; j < slices; j++)
{
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
-
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
-
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
- sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
+
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
+
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
+ sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
+ cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
}
}
rlEnd();
@@ -407,21 +407,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
// Draw Body -------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
- rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); //Top Left
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
+ rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
}
// Draw Cap --------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
- rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
}
}
else
@@ -430,8 +430,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
}
}
@@ -439,8 +439,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, 0, 0);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
@@ -460,17 +460,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
for (int i = 0; i < 360; i += 360/sides)
{
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
- rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
- rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
- rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
- rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
+ rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
diff --git a/src/raylib.h b/src/raylib.h
index 5834d1c9..1433268b 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -93,7 +93,7 @@
// Some basic Defines
//----------------------------------------------------------------------------------
#ifndef PI
- #define PI 3.14159265358979323846
+ #define PI 3.14159265358979323846f
#endif
#define DEG2RAD (PI/180.0f)
diff --git a/src/rlgl.c b/src/rlgl.c
index e8607925..a754678c 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2653,7 +2653,7 @@ void InitVrDevice(int vrDevice)
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
- hmd.vScreenSize = 0.0669; // HMD vertical size in meters
+ hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
@@ -3786,8 +3786,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute lens parameters
float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
- float leftLensCenter[2] = { 0.25 + lensShift, 0.5f };
- float rightLensCenter[2] = { 0.75 - lensShift, 0.5f };
+ float leftLensCenter[2] = { 0.25f + lensShift, 0.5f };
+ float rightLensCenter[2] = { 0.75f - lensShift, 0.5f };
float leftScreenCenter[2] = { 0.25f, 0.5f };
float rightScreenCenter[2] = { 0.75f, 0.5f };
@@ -3804,8 +3804,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
float normScreenWidth = 0.5f;
float normScreenHeight = 1.0f;
- float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect };
- float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale };
+ float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
+ float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
diff --git a/src/shapes.c b/src/shapes.c
index 9fcbeff7..62076b2c 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -71,7 +71,7 @@ void DrawPixelV(Vector2 position, Color color)
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(position.x, position.y);
- rlVertex2i(position.x + 1, position.y + 1);
+ rlVertex2f(position.x + 1.0f, position.y + 1.0f);
rlEnd();
}
@@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
// Draw a color-filled circle
void DrawCircle(int centerX, int centerY, float radius, Color color)
{
- DrawCircleV((Vector2){ centerX, centerY }, radius, color);
+ DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color);
}
// Draw a gradient-filled circle
@@ -111,9 +111,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2i(centerX, centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
+ rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@@ -130,8 +130,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@@ -145,9 +145,9 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*(i + 20))*radius, center.y + cosf(DEG2RAD*(i + 20))*radius);
}
rlEnd();
@@ -164,8 +164,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
for (int i = 0; i < 360; i += 10)
{
- rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
- rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
+ rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
diff --git a/src/textures.c b/src/textures.c
index fd5bdd80..323c0a8a 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1118,7 +1118,7 @@ Image ImageText(const char *text, int fontSize, Color color)
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
- Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color);
+ Image imText = ImageTextEx(GetDefaultFont(), text, (float)fontSize, spacing, color);
return imText;
}
@@ -1183,7 +1183,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
{
// NOTE: For default font, sapcing is set to desired font size / default font size (10)
- ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, fontSize/10, color);
+ ImageDrawTextEx(dst, position, GetDefaultFont(), text, (float)fontSize, fontSize/10, color);
}
// Draw text (custom sprite font) within an image (destination)
@@ -1317,7 +1317,7 @@ void ImageColorContrast(Image *image, float contrast)
if (contrast < -100) contrast = -100;
if (contrast > 100) contrast = 100;
- contrast = (100.0 + contrast)/100.0;
+ contrast = (100.0f + contrast)/100.0f;
contrast *= contrast;
Color *pixels = GetImageData(*image);
@@ -1326,7 +1326,7 @@ void ImageColorContrast(Image *image, float contrast)
{
for (int x = 0; x < image->width; x++)
{
- float pR = (float)pixels[y*image->width + x].r/255.0;
+ float pR = (float)pixels[y*image->width + x].r/255.0f;
pR -= 0.5;
pR *= contrast;
pR += 0.5;
@@ -1334,7 +1334,7 @@ void ImageColorContrast(Image *image, float contrast)
if (pR < 0) pR = 0;
if (pR > 255) pR = 255;
- float pG = (float)pixels[y*image->width + x].g/255.0;
+ float pG = (float)pixels[y*image->width + x].g/255.0f;
pG -= 0.5;
pG *= contrast;
pG += 0.5;
@@ -1342,7 +1342,7 @@ void ImageColorContrast(Image *image, float contrast)
if (pG < 0) pG = 0;
if (pG > 255) pG = 255;
- float pB = (float)pixels[y*image->width + x].b/255.0;
+ float pB = (float)pixels[y*image->width + x].b/255.0f;
pB -= 0.5;
pB *= contrast;
pB += 0.5;