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authorraysan5 <[email protected]>2017-10-12 14:07:31 +0200
committerraysan5 <[email protected]>2017-10-12 14:07:31 +0200
commit8928248c71ad12854e69060a8f2a9d0e615053f3 (patch)
tree6cf51bcd21ffaaad6115181c8069b74883c8f4fd /src
parentc63051bd9efd81c0f1db937534c05b91e5b6a54d (diff)
downloadraylib-8928248c71ad12854e69060a8f2a9d0e615053f3.tar.gz
raylib-8928248c71ad12854e69060a8f2a9d0e615053f3.zip
Review comments about raylib
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 2be141b7..288fd8d9 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -5,21 +5,22 @@
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
-* - Library written in plain C code (C99)
-* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
+* - Written in plain C code (C99) in PascalCase/camelCase notation
+* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
-* - Multiple textures support, including compressed formats and mipmaps generation
-* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
+* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
+* - Flexible Materials system, supporting classic maps and PBR maps
+* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support and mixing channels: [audio]
* - VR stereo rendering support with configurable HMD device parameters
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
-* - Complete bindings for Lua, Go and Pascal
+* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
-* 32bit Colors - Any defined Color is always RGBA (4 byte)
* One custom font is loaded by default when InitWindow() [core]
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
@@ -31,12 +32,16 @@
*
* OPTIONAL DEPENDENCIES:
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
+* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
+* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
+* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
* dr_flac (David Reid) for FLAC audio file loading [audio]
+* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
* tinfl for data decompression (DEFLATE algorithm) [rres]
*
*