diff options
| author | Ray <[email protected]> | 2021-06-17 18:18:26 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-17 18:18:26 +0200 |
| commit | 1dd9fbae94cde2238e25df80958ea6edae6d5103 (patch) | |
| tree | 23a9c46b229c9decf0042a11f258494f42c205b9 /src | |
| parent | 8be5ec2288a71c80c703a48fcc4f75a9efd917e0 (diff) | |
| parent | 1a420b77e30a444e66dded47fcd1988b90fb2185 (diff) | |
| download | raylib-1dd9fbae94cde2238e25df80958ea6edae6d5103.tar.gz raylib-1dd9fbae94cde2238e25df80958ea6edae6d5103.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/models.c b/src/models.c index f566780a..b243a45e 100644 --- a/src/models.c +++ b/src/models.c @@ -1099,10 +1099,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - rlEnableVertexBuffer(mesh.vboId[0]); - rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); - // Bind mesh VBO data: vertex texcoords (shader-location = 1) rlEnableVertexBuffer(mesh.vboId[1]); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); |
