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authorRay <[email protected]>2021-05-20 19:27:04 +0200
committerRay <[email protected]>2021-05-20 19:27:04 +0200
commit23a08a483e17d8c8e8b4774527027bb14ec6b933 (patch)
tree7e011f2928b16d85afdb9c5dcae20f928f446f3a /src
parentf33cec64aac2cae70bda939a988c8dc32e491c99 (diff)
downloadraylib-23a08a483e17d8c8e8b4774527027bb14ec6b933.tar.gz
raylib-23a08a483e17d8c8e8b4774527027bb14ec6b933.zip
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
Diffstat (limited to 'src')
-rw-r--r--src/raudio.c6
-rw-r--r--src/raudio.h2
-rw-r--r--src/raylib.h2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/raudio.c b/src/raudio.c
index 5db2407a..639d6cd5 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -1540,7 +1540,7 @@ void PlayMusicStream(Music music)
// For music streams, we need to make sure we maintain the frame cursor position
// This is a hack for this section of code in UpdateMusicStream()
// NOTE: In case window is minimized, music stream is stopped, just make sure to
- // play again on window restore: if (IsMusicPlaying(music)) PlayMusicStream(music);
+ // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos;
PlayAudioStream(music.stream); // WARNING: This resets the cursor position.
music.stream.buffer->frameCursorPos = frameCursorPos;
@@ -1714,12 +1714,12 @@ void UpdateMusicStream(Music music)
{
// NOTE: In case window is minimized, music stream is stopped,
// just make sure to play again on window restore
- if (IsMusicPlaying(music)) PlayMusicStream(music);
+ if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
}
}
// Check if any music is playing
-bool IsMusicPlaying(Music music)
+bool IsMusicStreamPlaying(Music music)
{
return IsAudioStreamPlaying(music.stream);
}
diff --git a/src/raudio.h b/src/raudio.h
index e37f4b27..a38c6957 100644
--- a/src/raudio.h
+++ b/src/raudio.h
@@ -169,7 +169,7 @@ Music LoadMusicStream(const char *fileName); // Load music st
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
void UnloadMusicStream(Music music); // Unload music stream
void PlayMusicStream(Music music); // Start music playing
-bool IsMusicPlaying(Music music); // Check if music is playing
+bool IsMusicStreamPlaying(Music music); // Check if music is playing
void UpdateMusicStream(Music music); // Updates buffers for music streaming
void StopMusicStream(Music music); // Stop music playing
void PauseMusicStream(Music music); // Pause music playing
diff --git a/src/raylib.h b/src/raylib.h
index 916ea372..b0b6b9f6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1502,7 +1502,7 @@ RLAPI Music LoadMusicStream(const char *fileName); // Load mu
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
RLAPI void UnloadMusicStream(Music music); // Unload music stream
RLAPI void PlayMusicStream(Music music); // Start music playing
-RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
+RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
RLAPI void StopMusicStream(Music music); // Stop music playing
RLAPI void PauseMusicStream(Music music); // Pause music playing