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authorRay <[email protected]>2021-06-17 11:47:05 +0200
committerRay <[email protected]>2021-06-17 11:47:05 +0200
commitab032919df7fbc2c6f9e61dbd5a1b6765690dde2 (patch)
tree9cad7c3b9bc4e8e548bb9d6b8051c5f0af744d44 /src
parent68e408474d3a2e469cd8ce88208fffdb3e81dc47 (diff)
downloadraylib-ab032919df7fbc2c6f9e61dbd5a1b6765690dde2.tar.gz
raylib-ab032919df7fbc2c6f9e61dbd5a1b6765690dde2.zip
RENAMED: Wait() -> WaitTime()
Diffstat (limited to 'src')
-rw-r--r--src/core.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/core.c b/src/core.c
index a6d7a27e..5441ba50 100644
--- a/src/core.c
+++ b/src/core.c
@@ -605,7 +605,7 @@ static void SetupViewport(int width, int height); // Set viewport for a pr
static void SwapBuffers(void); // Copy back buffer to front buffer
static void InitTimer(void); // Initialize timer
-static void Wait(float ms); // Wait for some milliseconds (stop program execution)
+static void WaitTime(float ms); // Wait for some milliseconds (stop program execution)
static void PollInputEvents(void); // Register user events
@@ -673,7 +673,7 @@ static void PlayAutomationEvent(unsigned int frame);
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib)
- void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
+ void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime()
#endif
//----------------------------------------------------------------------------------
@@ -2031,7 +2031,7 @@ void EndDrawing(void)
// Wait for some milliseconds...
if (CORE.Time.frame < CORE.Time.target)
{
- Wait((float)(CORE.Time.target - CORE.Time.frame)*1000.0f);
+ WaitTime((float)(CORE.Time.target - CORE.Time.frame)*1000.0f);
CORE.Time.current = GetTime();
double waitTime = CORE.Time.current - CORE.Time.previous;
@@ -4690,7 +4690,7 @@ static void InitTimer(void)
// take longer than expected... for that reason we use the busy wait loop
// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
-static void Wait(float ms)
+static void WaitTime(float ms)
{
#if defined(PLATFORM_UWP)
UWPGetSleepFunc()(ms/1000);
@@ -6328,7 +6328,8 @@ static void *EventThread(void *arg)
#endif
}
}
- Wait(5); // Sleep for 5ms to avoid hogging CPU time
+
+ WaitTime(5); // Sleep for 5ms to avoid hogging CPU time
}
close(worker->fd);
@@ -6416,7 +6417,7 @@ static void *GamepadThread(void *arg)
}
}
}
- else Wait(1); // Sleep for 1 ms to avoid hogging CPU time
+ else WaitTime(1); // Sleep for 1 ms to avoid hogging CPU time
}
}