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authorRay <[email protected]>2022-08-13 22:30:11 +0200
committerRay <[email protected]>2022-08-13 22:30:11 +0200
commit092b6f956e25d1f3b7082a468916f42660b5268d (patch)
treecc456d6763b27fdab4b185a834d63b13fb295829 /src
parent48c7f65b77e4074469461d72e6852e649e539026 (diff)
downloadraylib-092b6f956e25d1f3b7082a468916f42660b5268d.tar.gz
raylib-092b6f956e25d1f3b7082a468916f42660b5268d.zip
WARNING: REVIEWED: `rlCheckRenderBatchLimit()`
Diffstat (limited to 'src')
-rw-r--r--src/rmodels.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 190af542..1a226e1b 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -152,7 +152,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
// WARNING: Be careful with internal buffer vertex alignment
// when using RL_LINES or RL_TRIANGLES, data is aligned to fit
// lines-triangles-quads in the same indexed buffers!!!
- //rlCheckRenderBatchLimit(8);
+ rlCheckRenderBatchLimit(8);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
@@ -164,7 +164,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
// Draw a point in 3D space, actually a small line
void DrawPoint3D(Vector3 position, Color color)
{
- //rlCheckRenderBatchLimit(8);
+ rlCheckRenderBatchLimit(8);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@@ -179,7 +179,7 @@ void DrawPoint3D(Vector3 position, Color color)
// Draw a circle in 3D world space
void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color)
{
- //rlCheckRenderBatchLimit(2*36);
+ rlCheckRenderBatchLimit(2*36);
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
@@ -200,7 +200,7 @@ void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rota
// Draw a color-filled triangle (vertex in counter-clockwise order!)
void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
{
- //rlCheckRenderBatchLimit(8);
+ rlCheckRenderBatchLimit(8);
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
@@ -215,7 +215,7 @@ void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color)
{
if (pointCount >= 3)
{
- //rlCheckRenderBatchLimit(3*(pointCount - 2));
+ rlCheckRenderBatchLimit(3*(pointCount - 2));
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
@@ -247,7 +247,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c
float y = 0.0f;
float z = 0.0f;
- //rlCheckRenderBatchLimit(36);
+ rlCheckRenderBatchLimit(36);
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> rotate -> translate)
@@ -328,7 +328,7 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co
float y = 0.0f;
float z = 0.0f;
- //rlCheckRenderBatchLimit(36);
+ rlCheckRenderBatchLimit(36);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@@ -405,7 +405,7 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
float y = position.y;
float z = position.z;
- //rlCheckRenderBatchLimit(36);
+ rlCheckRenderBatchLimit(36);
rlSetTexture(texture.id);
@@ -468,7 +468,7 @@ void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, f
float texWidth = (float)texture.width;
float texHeight = (float)texture.height;
- //rlCheckRenderBatchLimit(36);
+ rlCheckRenderBatchLimit(36);
rlSetTexture(texture.id);
@@ -556,7 +556,7 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
{
//int numVertex = (rings + 2)*slices*6;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> translate)
@@ -599,7 +599,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
{
//int numVertex = (rings + 2)*slices*6;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> translate)
@@ -646,7 +646,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
if (sides < 3) sides = 3;
//int numVertex = sides*6;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@@ -705,7 +705,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
if (sides < 3) sides = 3;
//int numVertex = sides*6;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return;
@@ -764,7 +764,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
if (sides < 3) sides = 3;
//int numVertex = sides*8;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
@@ -798,7 +798,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
if (sides < 3) sides = 3;
//int numVertex = sides*6;
- //rlCheckRenderBatchLimit(numVertex);
+ rlCheckRenderBatchLimit(numVertex);
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0))return;
@@ -843,7 +843,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
// Draw a plane
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
{
- //rlCheckRenderBatchLimit(4);
+ rlCheckRenderBatchLimit(4);
// NOTE: Plane is always created on XZ ground
rlPushMatrix();
@@ -881,7 +881,7 @@ void DrawGrid(int slices, float spacing)
{
int halfSlices = slices/2;
- //rlCheckRenderBatchLimit((slices + 2)*4);
+ rlCheckRenderBatchLimit((slices + 2)*4);
rlBegin(RL_LINES);
for (int i = -halfSlices; i <= halfSlices; i++)