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authorraysan5 <[email protected]>2021-02-14 16:46:33 +0100
committerraysan5 <[email protected]>2021-02-14 16:46:33 +0100
commit2b1ec5d8d20275db7625fdff06c32ff06531cfd5 (patch)
tree2fd1524645d8857ee08c5ba314e16ab8bbea2312 /src
parenta474511356171a8863a9a01a7ed7b79e9dc26d3f (diff)
downloadraylib-2b1ec5d8d20275db7625fdff06c32ff06531cfd5.tar.gz
raylib-2b1ec5d8d20275db7625fdff06c32ff06531cfd5.zip
Review some comments
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 5b2e9506..ab23b3ab 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -602,10 +602,10 @@ RLAPI Matrix GetMatrixModelview(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
-RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
-RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
-RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data
+RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap (6 faces) from equirectangular (panorama) texture
+RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance cubemap using cubemap texture
+RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter cubemap using cubemap texture
+RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate a generic BRDF texture
// Shading begin/end functions
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
@@ -883,7 +883,7 @@ typedef struct rlglData {
int framebufferWidth; // Default framebuffer width
int framebufferHeight; // Default framebuffer height
- } State;
+ } State; // Renderer state
struct {
bool vao; // VAO support (OpenGL ES2 could not support VAO extension)
bool texNPOT; // NPOT textures full support
@@ -909,7 +909,7 @@ typedef struct rlglData {
unsigned int stereoTexId; // VR stereo color texture (attached to framebuffer)
bool simulatorReady; // VR simulator ready flag
bool stereoRender; // VR stereo rendering enabled/disabled flag
- } Vr;
+ } Vr; // VR simulator data
#endif // SUPPORT_VR_SIMULATOR
} rlglData;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2