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| author | Ray <[email protected]> | 2022-08-07 19:19:18 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-07 19:19:18 +0200 |
| commit | 2c0071c8516e89d2e0ac6733cb2fff2f7c887866 (patch) | |
| tree | a02b5eabbba44f9ef2b2d6aa7be97fd1d5b65734 /src | |
| parent | 63a23a6b744a0a4cd79698eeec0db531a8c3fd40 (diff) | |
| download | raylib-2c0071c8516e89d2e0ac6733cb2fff2f7c887866.tar.gz raylib-2c0071c8516e89d2e0ac6733cb2fff2f7c887866.zip | |
Reviewed issue with negative key #2619
Diffstat (limited to 'src')
| -rw-r--r-- | src/rcore.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/rcore.c b/src/rcore.c index 5953b138..dbdec801 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -5265,6 +5265,8 @@ static void WindowFocusCallback(GLFWwindow *window, int focused) // GLFW3 Keyboard Callback, runs on key pressed static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) { + if (key < 0) return; // Security check, macOS fn key generates -1 + // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 // to work properly with our implementation (IsKeyDown/IsKeyUp checks) if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; |
